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luigi
03-12-2002, 03:01 PM
I WOUD LIKE TO KNOW AFTER I HAVE JUST MODELED MY CHARACTER, WOULD BE POSSIBLE TO REMAP AS IT IS, WITH SKIN MORPHER MODIFIER????

For me is a great problem to star again the morpher and skin modifier when I decided to change the material aspect of my character.

Ls3D
03-13-2002, 03:05 AM
Yes and no, You could offset the existing mapping and tweak maps to make some changes, but the reality of your situation is that you will likely have to delete the morpher, re-map and then reload the morpher channels and animation.

I have rebuilt most all of my character work like this 3 or 4 times, including physique setting and biped animation. It is just a part of being a character animator and dealing with clients - workflow and saving settings are critical to success.

-Shea
www.Ls3D.com

:)

luigi
03-13-2002, 04:12 PM
thanks ls3d

There are only a think to do :

Delete physique and morpher and remap

:scream:

How dou you save your morph animation , or itīs imposible?

Ls3D
03-13-2002, 11:07 PM
If the vertex transforms are correct, meaning only the changing verts are in motion, then you can copy the morpher key values to the new morpher channels in track view.

Just merge in your old model and copy the morph keys one track at a time (after recreating and loading targets into the channels). I even cut and pasted the morpher once on a object with the same number of channels, but this can fail miserably and it is probably bettter to just copy the tracks 1 by 1.

Once you have copied the channels, you can delete the target objects (SAVE AS) to reduce file size. And you can also extract targets that may need adjustment latter right in the morpher, modify then reload.

BTW - If you have sub frame keys, turn off key mag snap in track view before moving/sliding keys - otherwise the values will snap to the nearest frame and change the timming of lip sync for example.

-Shea
www.Ls3D.com

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