View Full Version : T-Rex
Vilperi 06-23-2006, 10:20 PM Hi everyone!
This is my first post here:) I've been in love with T-Rex since I first time saw the great movie Jurassic Park. That's why I decided to model this gorgeous creature. Here's what I've done after three weeks of modeling, rigging and some unwrapping. Critique is very welcome!
http://www.3dkingdom.org/index.php?name=PNphpBB2&file=download&id=18594&sid=a44cd93f514f2e56018b80e9eb19ec1f
(http://www.creativespot.org/post/showphoto.php?photo=3490&cat=500&ppuser=179)
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Vilperi
06-24-2006, 03:53 AM
By the way why is the image so small? If you check the one in my gallery page, its way bigger. I have always problems getting used to new forums:sad:
And hey, some critique on my Rex project wouldn't hurt either:rolleyes:
Vilperi
06-24-2006, 01:18 PM
Is this really how you welcome a new member here?:sad:
DarkTure
06-24-2006, 01:31 PM
I dont know a lot about Dinos so I cant really give you an good critique. Its looking good to me anyway.
About the smaller pic, you linked to the thumbnail :)
Neeno
06-24-2006, 01:45 PM
Hey Champ,
Give it time dude, You'll get critiques believe me. SOme one will notice. Don't think its your work, Your Dino looks great, do you have access to Z Brush ?
If you do he will look fantastic with some skin detailing and some colourful textures. I think his feet look well done, some closer shots would be nice. Welcome to CGsociety...
Vilperi
06-24-2006, 03:03 PM
Thanks guys!
Yeah maybe I was a little inpatient there.
But I still don't understand that image problem. I'm pretty sure I linked the actual image but the thumbnail is showing instead:sad: So fustrating
carmelhadinosaur
06-24-2006, 03:29 PM
I like it, looks very nice so far. Great lightning.
The only thing that bothers me is that the lower jaw seems kinda unconnected, and that thing between the jaws should get a bit more inside. Also his weight should be higher, because he's kinda sinking low, which isn't too good for such a large beast.
But anyway, waiting for updates :)
http://img357.imageshack.us/img357/8170/trex8ql.jpg (http://imageshack.us)
joel3d
06-24-2006, 05:14 PM
Yea! more dinosaur art! I like it, really good start.
Only one thing, maybe the jaw could be less square.
bobzilla
06-24-2006, 05:23 PM
Looks really good. The only thing that bothers me is it looks too "Jurassic Park". They had a pretty stylized version and everyone seems to go by that.
Feet look really good. Maybe make the head less boxy.
Vilperi
06-24-2006, 06:49 PM
Hehe, thanks for all of you:)
Carmelhadinosaur I corrected that skin between the jaws.
Joel3d if you look some pictures of the JP t-rex you'll notice that the head is quite square, and I'm trying to imitate the JP rex as much as I can. Don't really know why, maybe I just want to test my modeling skills or something. By the way yours is absolutely gorgeous too! Great work!
Bobzilla, like I said I'm trying to imitate JP rexie as much as possible, so I take that JP comment as a compliment:)
Vilperi
06-26-2006, 05:30 AM
Heheh. Looks a bit better already:)
http://img235.imageshack.us/img235/595/trex026zy.jpg (http://imageshack.us)
The jaws look much more natural now when that skin is curved.
I'm soon going to start working on the displacement and the bump map, and I need some help with this little problem of mine:
I'm planning to sculpt proper gums for the teeth with Zbrush. Now the problem is, when I'm in Zbrush I have no idea where the teeth are located in the mouth. So how can I know where to brush when the teeth aren't there for me to see? Thanks for any help!
Vilperi
06-26-2006, 08:56 PM
Any help would be most appreciated...:)
Vilperi
06-27-2006, 03:52 PM
Here's the rig I've been working on...
http://img71.imageshack.us/img71/7093/rig4ro.jpg
I'm gonna do some muscles for him. Which one should be first in the modifier stack after skin, skin wrap or skin morph? Or does it really matter?
TimMehmet
06-27-2006, 05:51 PM
sweet very good stuff, what software you using?
Vilperi
06-27-2006, 05:59 PM
Thank you! I'm using 3ds max...
Vilperi
06-28-2006, 04:11 AM
I modeled the bones to the volume of the mesh.
http://img70.imageshack.us/img70/7961/rig021yi.jpg
Soyseitan
06-28-2006, 07:15 AM
Good to see more dinosaurs, keep it up....have fun animating this beast !
Vilperi
07-05-2006, 11:34 AM
Soyseitan I will:)
I started doing muscles for the legs. I'm having troubles getting the skin wrap modifier to work. The mesh is tearing and distorting and I can't make it look nice and clean. Can someone help me please?:sad:
http://img210.imageshack.us/img210/2830/startingpose0uc.jpg
http://img206.imageshack.us/img206/3884/leggoesback0eq.jpg
http://img206.imageshack.us/img206/4135/muscles9dk.jpg
Vilperi
07-05-2006, 03:54 PM
You know what's fun? I'm working on my T-Rex project and suddenly 3ds max crashes. Well that's not all. I open max again and open my T-rex file, and this fun little message appears "file open failed". The file is corrupted..:sad:
Is there a way to fix this? I have a backup but I had just done this awsome muscle system that wasn't saved and took me like 3 hours to do. Please help on this one or I'm doomed!!
cbernardo
08-05-2006, 01:17 AM
Ow! Really cool your dinossaur!! I see Jurassic Park too last week, your model with textures will be great!!
PS.: I follow your signature link. hehehehe
[]s
carlos
Vilperi
08-05-2006, 02:27 AM
Thanks man!:thumbsup: Here's an update...
http://img230.imageshack.us/img230/3557/rexly1.jpg
robo3687
08-05-2006, 02:31 AM
:thumbsup: looks good to me
i only wish I had your rigging abilities......all the rigs I've tried so far for my transformer haven't turned out that great...lol
cbernardo
08-05-2006, 02:51 AM
Incredible!! You could make Gary fighting with your dino, like in King Kong!! Hehehe! :D
[]s
carlos
Vilperi
08-05-2006, 03:19 AM
Hahaha!!:) That would be a funny thing to see. Wonder which one would win?
cbernardo
08-05-2006, 02:48 PM
My bet is for Gary!! Hehehe! Maybe he could call your ellephant friend for help him!
[]s
carlos
Vilperi
08-12-2006, 04:57 PM
This T-Rex wouldn't have a change!:)
I made a new rig and I'm planning to start working on a complete scene for my Rex here. Just need an interesting idea. I was thinking of a jungle but what would he be doing there? Any ideas?http://img142.imageshack.us/img142/3594/rexynz5.jpg
Eclyps19
08-12-2006, 07:53 PM
pickin up chicks
watching tv
having a beer
sleeping
playing video games
brushing his teeth
eating oatmeal
drinking milk through a bendy straw
???
Vilperi
08-13-2006, 05:45 PM
Yea, all very nice ideas.
Finally started working on the textures.
http://img172.imageshack.us/img172/1672/rexy2gd3.jpg
Vilperi
08-16-2006, 02:23 PM
I think I've found the right direction with the textures.http://img155.imageshack.us/img155/5040/rexln7.jpg
Squash-n-Stretch
08-16-2006, 02:55 PM
Really good modelling...proportions are spot on, and the colour map is nice, can't wait to see it with a displacement and bump map.
How do you construct a muscle system and then get it to work with the skin? Any tuts you reccomend I follow to learn this method? (Free or DVD, video or written, I don't mind.)
Keep up the good work. Everything so far is good; nice rig, great modelling, etc. As far as a scene goes...a jungle would be good, but almost another project altogether! :D Whatever you do, it would be nice to see an animation; don't waste all that cool rigging and muscle work on a still.
Vilperi
08-16-2006, 03:18 PM
Thanks very much squas-n-stretch...Don't worry! Ofcourse I'm gonna animate this fellow:)
Don't really know any good tutorials online, but Paul Neale's rigging DVD's have helped me a lot, despite the fact that the DVDs don't concentrate on muscles that much. I recommend purchasing those DVDs if you have some extra cash in your backpocket, and you're a max user that is.
I've discovered some very useful ways to construct muscles in max and I could write a little tutorial thread in the character rigging section if you like:)
Vilperi
08-17-2006, 08:07 PM
Texture updatehttp://img488.imageshack.us/img488/8223/rexy06ha5.jpg
XTitan
08-17-2006, 09:43 PM
You are a master. Can you recommend any good literature to help me with my rigging? Thanks, great stuff :)
Soyseitan
08-18-2006, 12:12 AM
Looking good so far !
EyeAmYou
08-18-2006, 01:48 AM
hey man. really nice work so far.:thumbsup: i like where you're going with the textures. the only thing is i agree with joel about making the jaw a bit less boxy. i attached a picture of one of my references, one of my jurassic park cards. hehe, sorry i didn't have a scanner so i took a pic with my digital. but you can see the jaw is slightly less boxy than yours. i dunno, my two cents.:) are you gonna be add any details to the skin with z-brush or something? that would definately add tremendously to your model. but yeah, great work. i'm about to post my own t-rex WIP. hope you stop by and give me some crits, i know i'll need em. :)
leishman
08-18-2006, 02:20 AM
Hey Maxmate
Also ..Im mading a Tyrannosaurus..Im painting texture of T-Rex Now . ..
leishman
08-18-2006, 02:32 AM
Another ..I don't sure T-rex had tongue?
EyeAmYou
08-18-2006, 02:38 AM
lieshman, i'm not trying to be rude, so dont take it the wrong way, but you're probably better off starting your own WIP thread. you'll prolly get more feedback, and it's also not really fair to the person who started the thread (maxmate). once you start your own WIP thread i'd be more than happy to give you some crits. :)
leishman
08-18-2006, 02:45 AM
lieshman, i'm not trying to be rude, so dont take it the wrong way, but you're probably better off starting your own WIP thread. you'll prolly get more feedback, and it's also not really fair to the person who started the thread (maxmate). once you start your own WIP thread i'd be more than happy to give you some crits. :)
Im sorry .......I just want communion . Thank you tips
EyeAmYou
08-18-2006, 02:54 AM
it's all good. now you know, and knowing is half the battle! :D
Vilperi
08-18-2006, 06:58 AM
Hey, thanks for all the great replys:)
XTitan I recommend CG academys intermediate rigging DVDs. I purchased those DVDs in may and I still haven't learned all they have to offer.
EyeAmYou i don't actually know what you and Joel mean with the boxy jaw.:shrug:
Vilperi
08-20-2006, 08:49 PM
Mental ray shader test...http://img211.imageshack.us/img211/3460/shadertestdi1.jpg
Vilperi
08-21-2006, 12:40 PM
Here's a muscle system I've been working on a few dayshttp://img244.imageshack.us/img244/4668/musclesystemxc0.jpg
Menesis
08-21-2006, 01:29 PM
Wow, that's one cool rig! i don't know much about rigs; but why are the bones standard shaped in the picture above? I thought you made custom bones, following the geometry of you dinosaur, as shown one page back?
And by saing 'a few days', do you mean a few fulltime days?!
Vilperi
08-21-2006, 02:17 PM
Thanks man! This one is a totally different rig than that other one I posted. I decided to create a better and more complex rig. Let's say something like 5 hours of work in 3 or 4 days.
Vilperi
08-21-2006, 03:25 PM
Here's a viewport capture. Did some changes to those tail muscles. I think that looks cooler than render.:)http://img245.imageshack.us/img245/7481/musclesystem02zr7.jpg
Vilperi
08-23-2006, 01:18 PM
Here's a little walk test
http://img182.imageshack.us/img182/6273/walkgr1.gif
element21
08-23-2006, 01:24 PM
thats fantastic man -
im not going to pretend i know alot about how dinosaurs walk but the head movement looks too jerky to me is all
great work im seeing frm you
Vilperi
08-23-2006, 02:13 PM
Thanks man! Yea that head movement isn't the best possibe, but I'm not going to mind cause I animated that in ten minutes just to test the muscle jiggle.
shinnokSK
08-23-2006, 02:23 PM
:thumbsup: I want see new update. I hope you are still working on the textures and maps. :)
The muscles are great!
Dann-O
08-23-2006, 03:15 PM
Why a T-Rex. I think there are many Dino's that are much more attractive to model. I think you should push the color a bit more. Get away from the jurassic park dinosaurs and really push some color. Remember dinosaurs are related to Birds and reptiles both of which are very colorful. They are not related to Elephants and hippo's. The T-Rex and Tyrannosaurs in General are scavangers filling a niche I call boss scavanger like a male lion forcing carnivores off their kill. Their diminuative arms and their conelike teeth are ill suited to being a carnivore and they have a huge olfactory lobe like a vulture. (nose to you and me)
My choices would be the Baryonx or the Allosaurus.
Vilperi
08-23-2006, 04:24 PM
Why a T-Rex. I think there are many Dino's that are much more attractive to model.
Um, maybe because I like T-rex?:shrug: Can't I model t-rex because you prefer some other dinos?
sanakthe
08-23-2006, 05:15 PM
Looks good man.. the walk test is pretty good..
would love to see the final product
Vilperi
08-24-2006, 04:24 PM
Thanks sanakthe!
Here's another render with mental ray. Nothing special really.
http://img147.imageshack.us/img147/8969/rex02hs8.jpg
Pendulum
08-24-2006, 05:01 PM
Your Dino is moving along nicely, although generally displacement maps, or normal maps should be done before the colour map, as this is still part of the modeling pipe. I you dont have access to software that can generate these types of maps, then I would suggest getting the bump in there first. Keep it up.
stuh505
08-24-2006, 06:46 PM
Yeah this is a good start for the model but I honestly can't consider it finished until it has taken a ride through the ZB carwash. I think the color map needs a lot of work. The rig looks nice, but I'd like to see an animation of the skin being deformed by the muscles! It's hard to tell what that is going to look like still. Are you using cgMuscle?
Vilperi
08-24-2006, 07:11 PM
Stuh505 you're right, it's nowhere near finished. Everything you said will be done. I'm not the greatest at Zbrush so displacement and bump map will propably take some time. I didn't use any muscle plugins. Those are done with standard MAX tools.
stuh505
08-24-2006, 10:02 PM
My suggestion for ZB is to just do some of the detailed skin folds around special areas like the eyes and toes and stuff by hand, and maybe a few veins. Then whip up a few different masks for scales / skin wrinkle (or use some of the many freely available ones already made) and just splatter it in projection master. Really shouldn't take too long.
DaveWortley
08-24-2006, 10:47 PM
Nice rig! would be very interested to see how you make your muscles in max, just a quick explanation would do! pictures would be a bonus!
keep it up!
Vilperi
08-25-2006, 03:36 PM
Well, it's kinda difficult to explain it breafly. There's some pretty complicated stuff involved, so I've been planning to write a little tutorial about muscle creation in max. Just don't know where to put it cause I don't have my own website yet.:shrug:
Kickflipkid687
08-25-2006, 03:42 PM
I really like the rig, but there isnt a good sense of wieght. I think you really need to be able to almost feel the weight of that thing stepping down. Like have his foot come down hard and the muscles on the legs really tight than shake somewhat, and kind of sway side to side as he steps. I agree on the head being to jerky.
Soyseitan
08-25-2006, 10:33 PM
This animation really needs weight and flow...when it steps down it just freezes. I'd expect a 6 tonnes creature to have a big momentum, not stopped that easily.
dkpunker
08-25-2006, 10:45 PM
sweet model and rig that is looking killer! should look awesome when its all skinned and whatnot :scream::thumbsup:
Vilperi
08-25-2006, 11:04 PM
I did that animation in less than ten minutes just to test the muscles breafly. Nothing serious or final.
Here's another update on the textures. Maybe next ones will have displacement too.
http://img81.imageshack.us/img81/1428/rex02ax0.jpg
bobzilla
08-26-2006, 12:23 AM
I think the bump map will make it come alive.
Here's an allosaurus I did a long time ago. Not perfect, but I liked the bump map.
Done in Cinema 4D and BodyPaint.
Keiyentai
08-26-2006, 01:42 AM
Great model there man. I like the color but he seems slightly shiney, almost wax like. Also the mussles Awesome. Just simply awesome. I agree about your TRex needing the Zbrush Wash..that would just be cool. :thumbsup:
ts-falcon
08-27-2006, 07:10 AM
wow this is shaping up nicely! awesome form and a nice smooth model. the onyl tihng that is bugging me is the lack of surface texture and the appearance of the ear hole, also the eye looks a tad too small. nice propertions and overall modeling.
Vilperi
08-27-2006, 09:13 AM
Thanks guys!:) I managed to create a displacement map with Zbrush and tried to render it in MAX but nothing happened. It rendered out just like the above picture, with no displacement. What am I doing wrong? I flipped the map vertically after exporting from Zbruh, adjusted the curves, mental ray displacement is on and everything should be all cool but it just doesn't render any displacement. So frustrating. Help please.
Vilperi
08-27-2006, 11:06 AM
Just realized that I haven't posted any wires of my dino, so here goes. Still need some help with that mental ray displacement.http://img132.imageshack.us/img132/2931/rexwiregl8.jpg
Dann-O
08-27-2006, 02:11 PM
I did not mean any offense just I think T-Rex's have been done many times before. I like your rigging and I agree that if your displacment painting doess not work out a good bump map and a few extra details will work wonders.
Vilperi
08-28-2006, 10:16 AM
Yea it's true that there's like ten t-rex threads in this forum. But I've always loved t-rex so much and I'm not changing my passions just because they are some other people's passions too.
Here's an updated version of the muscle rig.
http://img206.imageshack.us/img206/6727/walkxp2.gif
Vilperi
08-28-2006, 06:17 PM
Here's a first displacment test. Added some blood on the teeth too. I'm going to make it so that the front teeth have more blood than the back teeth. So that it looks a bit more natural. Bloody cool eh?:)
http://img217.imageshack.us/img217/4323/rexdisplacementew0.jpg
ErikSvensson
08-28-2006, 08:22 PM
Nice work maxmate :D Watched through all pages and it's getting there. Also nice rig, that's one interest I got too so its fun to watch. Keep it up! No crits here!
Erik
mc-fleury
08-28-2006, 08:37 PM
too much blood imo on the theet. i think the color of the blood is too light, i would like to see some darker blood like its there for a while now, you know what i mean. maybe it would be cool to see some dribble (dont know if its the right word) comming out of his mouth.
keep up the great wotk! i think i t will look great with the displacement map completed.
Vilperi
08-29-2006, 08:04 PM
Thanks guys! Yea I'm gonna make that blood look a lot better when I have the time.
Hey I bumped in to this little problem with mental ray: I have two different SSS materials on my dino, the skin and the pink mouth tissue, and I've mixed them with scanline blend material. The deal is that mental ray doesn't render displacement if there's a scanline material like blend as a base material. How can I get over this? How can I blend multiple mental ray materials? Thanks for help! I need it desperately:)
BrianCampbell
08-30-2006, 12:49 AM
If you use a shader list within Mental ray (possibly in the diffuse slot), you can do multiple shaders within one shader. The result of the first shader is used as input for the next shader in the list. The final result will be all the different shaders you used in your shader list. So for example you have your SSS shader for the body, and within it is the shader list which contains your displacement map, and you also have your SSS shader for the mouth, with its shader list contain a bump/displacement. And with those two shaders you can blend them together as you had previously. I hope this helps,
Vilperi
08-30-2006, 04:54 PM
Thanks for the tip but I came up with another solution. I just added the displacement in the blend's mental ray connection.
Here's an update
http://img178.imageshack.us/img178/3332/rexdisplacement02qe0.jpg
Vilperi
09-02-2006, 04:36 PM
Update...
http://img365.imageshack.us/img365/5606/rexdisplacement06hs6.jpg
aaweesome! just need the scales and its gonna be perfect
Vilperi
09-02-2006, 11:27 PM
Hehey thanks! I really want this to be feature film quality so all C&C is very welcome:)
TheJinj
09-03-2006, 05:11 PM
a)Bring it into ZBrush, get all the scales normal-mapped. This is like a dinosaur with human skin almost. The scales all over the body need to be there!
b)Model the nasal area better...the hole that is now his nose is not doing the job...it looks like someone just cut a long hole in cardboard...there has to be at least a slight ridge to show the fleshy-ness of the area.
Well, if you don't know ZBrush take the time to learn it if you are serious about feature-film quality. It is amazingly easy and gets you awesome results. If not, try to paint a better bump map...use a tiled texture of dino-skin (try iguana skin) in b&w to get the details, then fix it by hand.
Good luck!
Vilperi
09-03-2006, 08:28 PM
Hey you guys have rated my rex!:applause: Thanks very much...
Yea without the help of Zbrush it'll never ever be feature film quality. I'm still learning Zbrush so complete displacement and bump will take some time but I'm going to do it!
Rols574
09-03-2006, 10:09 PM
very nice model! i agree to much blood on the teeth seems to cliche id get rid of it. on the animation the second one is better but i noticed that when the weight comes down the leg does not "give" i think that secondary motion would add a lot to the animation. also the tail and arms are static as well....give them a bit of movement but dont over do it and the displacement map is kinda blurry i cant help you with that
great job
Rols574
09-04-2006, 12:48 AM
this might help you its from metamesh3d
http://www.metamesh3d.com/files/trex_01.jpg
Squash-n-Stretch
09-05-2006, 01:45 PM
Thanks very much squas-n-stretch...Don't worry! Ofcourse I'm gonna animate this fellow:)
Don't really know any good tutorials online, but Paul Neale's rigging DVD's have helped me a lot, despite the fact that the DVDs don't concentrate on muscles that much. I recommend purchasing those DVDs if you have some extra cash in your backpocket, and you're a max user that is.
I've discovered some very useful ways to construct muscles in max and I could write a little tutorial thread in the character rigging section if you like:)
That would be brilliant mate. You gonna run the T-Rex through Z-Brush? I find bringing Z-Brush maps back into Max to be a complete pain in the arse, but there is a PDF tut flying around ZBrush central which should give you a bit of insight.
Vilperi
09-09-2006, 08:49 PM
I'm going to write a tutorial about muscles once I get my own web page.:)
It's been a while since my last update, so this should be something special. Worked a lot on the displacement, lighting and shading. I started painting the bump map too. A lot of work is still ahead. Detail is the keyword!
http://img165.imageshack.us/img165/7320/rexieiy5.jpg
Squash-n-Stretch
09-10-2006, 12:13 AM
Work on the head is good, work on the legs is great. Add some more to the Shoulder area.
Vilperi
09-11-2006, 08:36 AM
Yea it still needs tons of detail. The problem is that my computer is very slow, it can handle only about 600 000 polys in zbrush. I have really hard time creating nice looking, high quality wrinlkes.
ximage
09-11-2006, 11:45 AM
hey nice work. need much more detail tho. if ur computeres slow, why not trying to create a bump map to roll in to ur normal map, with Zmapper. it doesn't matter if u ent got the polys to push or pull. so it could be subdivision level 1 and it would still work.
have a look in to it.
hope this helps.
sweeney :thumbsup:
Squash-n-Stretch
09-12-2006, 10:31 AM
Yea it still needs tons of detail. The problem is that my computer is very slow, it can handle only about 600 000 polys in zbrush. I have really hard time creating nice looking, high quality wrinlkes.
Forgive me if I'm being patronising...you know you can hide parts of your mesh while Z-Brushin...right? So for example, you can hide everything except the head and increase only that part to 600,000 (and after that, repeat,but lower the subdivision level when the whole mesh is on screen)
Vilperi
09-12-2006, 02:03 PM
Yea I know that it is possible to hide parts of the mesh, but that isn't rally so convenient. It takes like 15 minutes to hide, if the subdiv level is higher than 2. I sculpt the mesh in zbrush in pieces, and then combine the displacement maps in photoshop. That's working pretty good.
A little update. Nothing special. Can someone tell me why the mouth gets lit? I have one key light, one fill light and one backlight. All of them have shadows on so that shouldn't happen, right?
http://img226.imageshack.us/img226/7406/rexienl2.jpg
FlaminGlow
09-12-2006, 03:43 PM
I'm sure you will reach this realistic one :
Rols574: this might help you its from metamesh3d
http://www.metamesh3d.com/files/trex_01.jpg
just add more details to your dislacement.
fantastic :thumbsup:
Squash-n-Stretch
09-12-2006, 04:18 PM
Hmmm, that's a really weird...whats happening to the mouth there. Maybe it has something to do with with inner mouth skin protruding like it is on the other side of the mouth? Have you got SSS on anything?
Did you unwrap the model in Max before importing to Z-Brush?
Vilperi
09-15-2006, 03:23 PM
Hmmm, that's a really weird...whats happening to the mouth there. Maybe it has something to do with with inner mouth skin protruding like it is on the other side of the mouth? Have you got SSS on anything?
Did you unwrap the model in Max before importing to Z-Brush?
Yea, I'm using SSS materials and I did unwrap before importing to Zbrush.
Here's an update again. I think I've found the right direction with the displacement.
http://img171.imageshack.us/img171/6128/rex02fb2.jpg
I have to admit that I fixed the mouth in photoshop, as you can propably see.
Squash-n-Stretch
09-15-2006, 03:54 PM
I can see tiny quads at the top of the leg and arm areas. Try a larger texture size.
I'm thinking about buying that Peter Neale boxset, even though it's pricey. Do you think I could get away with completing everything on the DVD without any prior Maxscript knowledge? How much did you pay altogether, including VAT and delivery? :deal:
Vilperi
09-15-2006, 04:31 PM
You mean PAUL Neale?:)Well, it was about 250€ for me. Propably much cheaper for you cause you live in Ireland. Doesn't matter if you don't know much MAXscript. There are many tasks that include MAXscript but Paul knows how to explain them so that everyone gets it. I strongly recommend purchasing those DVDs:thumbsup:
Vilperi
09-16-2006, 07:01 PM
Nothing new. Just a neat looking render I think. Feel free to comment...
http://img231.imageshack.us/img231/8242/trexnewjc4.jpg
Vilperi
09-20-2006, 06:00 PM
Update on the shading and textures.
http://img238.imageshack.us/img238/2131/rex05jm2.jpg
mc-fleury
09-20-2006, 10:55 PM
i think it actually looks like plastic. it looks very good but you should add some subtle details on him like on the t-rex of rols574. also the color and shader of your last render was better, i think(not this render). Not sure if you have zbrush but it should be a good idea to use it, if you have it of course.
keep it up!
Animasia
09-30-2006, 09:05 PM
I love the body on your rex, i think all it needs is more detail in the deisplacement and texture and it'll be solid. And perhaps the feet could stand to be a bit bigger and the legs a tad longer. Other than that it looks great. Keep it up!
J
Vilperi
09-30-2006, 09:47 PM
Hey thanks Animasia! I've been working on the shader and textures for a few days. Here's an update. A bit tiny render but you'll get the idea..
http://img167.imageshack.us/img167/3090/newrexmi7.jpg
Animasia
09-30-2006, 10:45 PM
The textures look much better. You've got a lot of the larger details like the striations in the legs and back but I think it needs more fine detail. Like bumps and pits in the skin. You still have a lot of areas that are flat. The top jaw looks good at the tip but as you move further from it, you start loosing detail and it goes kinda flat. It's flat in the neck and on the thighs as well. I'm an animator and I have limited experience with zbrush but I think if you made a few custom alphas to use for your displacement you'd be better off. Some for small scratches, some for bumps on the skin. Stuff like that. Looking good!!!
J
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