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normal
06-23-2006, 08:57 AM
I'm in the midst of animating a kind of "Egyptian Goddess" dancing. I've just done the first pass on about twenty seconds of the sequence. This is roughing out the basic poses with soft interpolation, but I'm thinking to switch all the keys to step mode for the second pass and then once I've got that tight adjust all the curves individually.

I'm bothered by the deformation in the knees and the armpits, and I'm not sure if its a problem with the weighting or with the geometry or both. Its really apparent in the knees at the beginning when the knees are folded and she rises up.

Clip is at:

http://www.normal-design.com/pyramid-nadine01.html

Here is another clip that shows more of how the piece all fits together, but it is also quite rough and comments will be welcome here also . . .

http://www.normal-design.com/pyramid.html

- David

HollyWoodland
06-27-2006, 10:49 PM
i like this - its similar to an idea i was having about a belly-dancer or tribal dancer

The only thing that seemed wrong was right at the end of the first clip both her feet slide backwards (almost as though she's doing the moonwalk) - it's distracting and doesnt look quite right

keep up the good work

normal
06-29-2006, 08:44 AM
Hi Holly,

Thanks for your kind words.

A newer version is up now at:

http://www.normal-design.com/pyramid.html

My method of working for a piece like this is to animate it loosely, and then composit, and then re-animate. Using the "replace footage" command in Adobe After Effects allows you to keep polishing the animation while retaining the 3D render files' place in the AE composition. A problem like you mention of the feet sliding is typical for me in a first pass on the animation (although a more skilled person might get it right the first time ;)), but it may not be necessary to correct it after the animation of the figure has been placed in the composition because the feet may not even be in the frame, and so I try to determne loosely how it will all go together before doing much refined animation such as putting holds on the feet.

- David

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