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View Full Version : UVmapping in Hi-Poly help :)


MDB101
01-14-2003, 02:00 PM
OK heres a simple question I sorta dont know yet in hi poly.. ok the stacks are like this right..

Meshsmooth
Editable poly

Now when you aply a UV Map to an area right, should u erace the meshsmooth modifer then aply the UVmap to it un mesh smooth model? or like do I have to leave that meshsmooth modifer there to get the right corridinates when I apply the uvmap?

because when I do erace it. and aply that uvmap then texture it, it kinda streaches in tight areas? what do ya think?

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01-14-2006, 04:02 AM
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