TOMMY 3D FREAK
01-14-2003, 12:13 PM
Hi, this question is regarding modelling.
I've read an article about photorealism and subjects related to that, and they said that in 3D sharp edges on objects are extremely rare. (Except for a piece of glass or a knife for example)
So, bevelled edges on objects can enhance the photorealism of CGI.
This seems all very obvious to me, and I fully understand it.
I am, however encounting problems with putting this knowledge into practice. To me it seems as if it is a purely technical matter.
On relatively simple objects (extruded shapes for example) the above described technique is farely easy applicable. But I get stuck when meshes get more complicated. I've already tried to chamfer edges, but unfortunately, I don't get the smooth, curved edges i'm looking for.
Let me add that these edges don't need to be drastic but more of a subtle nature.
I'll post a picture in this forum to help visualize the problems that I have.
Hope this is sufficient information and please help me!?
Thanks in advance
:bounce: :cool:
I've read an article about photorealism and subjects related to that, and they said that in 3D sharp edges on objects are extremely rare. (Except for a piece of glass or a knife for example)
So, bevelled edges on objects can enhance the photorealism of CGI.
This seems all very obvious to me, and I fully understand it.
I am, however encounting problems with putting this knowledge into practice. To me it seems as if it is a purely technical matter.
On relatively simple objects (extruded shapes for example) the above described technique is farely easy applicable. But I get stuck when meshes get more complicated. I've already tried to chamfer edges, but unfortunately, I don't get the smooth, curved edges i'm looking for.
Let me add that these edges don't need to be drastic but more of a subtle nature.
I'll post a picture in this forum to help visualize the problems that I have.
Hope this is sufficient information and please help me!?
Thanks in advance
:bounce: :cool:
