PDA

View Full Version : matriXdream ----- Animation


Max100
06-22-2006, 02:49 PM
http://www.0zz0.com/2006/06/21/628427623.gif
http://www.0zz0.com/2006/06/21/921292160.jpg
http://www.0zz0.com/2006/06/21/263976363.jpg
http://www2.0zz0.com/2006/06/21/805193837.jpg
http://www.0zz0.com/2006/06/21/489158677.jpg

3dsmax 8

to download

http://d.turboupload.com/d/712955/matriXdream.rar.html


C&C

CapitanRed
06-24-2006, 12:31 PM
when i click on your link, i get a virus message from antivir!:curious:

nomadicrain
06-26-2006, 03:21 PM
What can I say? I would just like to say that I admire your effort on what I hope is your first animation. And, I don't want to sound mean or harsh or whatever, but you did post this and ask for C&C so here it goes. First, you need to get some rigs that look decent. Those models used in this animation are not good, and even if the animation was great...they would still be a detriment to the short. There are tons of free rigs available like LowMax for 3dsmax. It is a great rig and looks really good.
Second, try to come up with an original opening sequence. Nothing spells amateur like a completely ripped off sequence, and you completely ripped your opening sequence.
Third, the animation needs a ton of work. Most bad animation looks robotic and yours doesn't even look that good. I am not trying to be mean, but i would suggest that instead of takling something as complex as a 3 minute short for learning, you start smaller. Scenes like a bouncing ball, an emotional flour sack. Do simple little 10 second animations and post those for critique. And really try to learn the principles of animation, ie. squash and stretch, anticipation, do a search for principle of animation and you will find a wealth of information. And really start with simple stuff for practice and you will see improvement very quickly.

Don't give up. For 2d artists it is said that they have over 1 million bad drawings in them, and more than 500 before the first good one, I would venture to say the same for 3d artisits, that we have more bad works than good. The goal is to get the time between good works to get shorter. Just keep practicing, and you will get there.

Max100
06-28-2006, 02:19 PM
captian red : this not virus - you have pop up blocker - when open the website anothe page pen it (Advertisement).

nomadicrain : thanks for advice - you all right

CapitanRed
06-30-2006, 10:20 AM
yea, i just ignored it and watched your animation.

I don't know, how much experience you have in 3d modeling and animating. I would say, for a beginner, it is good, especially because there is so much done, so many different things, and the animation is very long.

from the other side, it seems to me, as you would have about 10'000 frames, and you animated all the scene in one piece. For example the bullettime parts looks like you stopped the movement ov the charcters, and animated the camerea to go arround them. This is a possibility but there is also another way to do it, which does not ue this amount of frames in your scene. also, i have the feeling that you have not rigged your models. just selected the vertices and rotated the selections.
If this is the fact, RESPECT!!:) I never would be patient enough to do it this way.

But my advice to you is, read more about how to animate characters. how to compose animation parts. how to render with more quality, lightning and so on....

It is great that you are that motivated to make animations. and there are some part,where i wonder how you did them:thumbsup:

Max100
07-01-2006, 04:02 PM
yes . i know you found some mistakes . but i want collect all in project

Animation: i used bones for characters

time porject : 1 month

and next august i will complete my first year to learn 3dsmax and i hope reach to professional

level.

and thanks for critique.

CGTalk Moderation
07-01-2006, 04:02 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.