View Full Version : Ramborgini
12-27-2001, 11:30 PM
one of great super car .. 2001 year
happy new year to everybody
12-28-2001, 12:25 AM
very nice mate, you must be japanese :) try making a road for them or a showroom.
12-28-2001, 07:02 AM
I would change the size of the ground texture cause it makes cars look like toys.
12-28-2001, 08:38 AM
The car texture look more like plastic than metal.. Don't seem to fit with the ground texture
12-28-2001, 08:45 AM
i think so.
i need help for car metal shade.. in 3dsmax
how to good metal shader.....
12-28-2001, 03:52 PM
Hey nice model,,,
Try something like this for a texture..
Diffuse color of choice-- Red or what ever
Shine color could be a pinkiish red if the car is red
bring the shine to a sharp bright point for a nice crisp glossy look.
Reflection slot could have a mix material one with Raytrace and one with falloff and set the reflection slot to about 10 to 15 percent.
and place a white pannel in the sky with a white Illumitaed texture,, set to illuminate all of the way,,, mess with the size and placement for good results.
These settings work well with brazil too.
Well I think this what I do,, just going by memory
12-29-2001, 03:02 AM
thanks all comments
comments & your site good
12-31-2001, 04:27 AM
change shader with Final Render
yet...look like plastic
how to make.. look like.. metal .material ..
01-13-2006, 12:26 AM
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