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goodlag
12-27-2001, 11:30 PM
Ramborgini murcierago

one of great super car .. 2001 year


happy new year to everybody



http://www.korclan.com/cobaltx/Rambo04.jpg

:)

Airflow
12-28-2001, 12:25 AM
very nice mate, you must be japanese :) try making a road for them or a showroom.

JacquesD
12-28-2001, 07:02 AM
Good work.
I would change the size of the ground texture cause it makes cars look like toys.

Khar_Negt
12-28-2001, 08:38 AM
The car texture look more like plastic than metal.. Don't seem to fit with the ground texture

goodlag
12-28-2001, 08:45 AM
like plastic

i think so.

i need help for car metal shade.. in 3dsmax

how to good metal shader.....

:confused:

EighthDecay
12-28-2001, 03:52 PM
Hey nice model,,,

Try something like this for a texture..

Raytrace material
Diffuse color of choice-- Red or what ever

Shine color could be a pinkiish red if the car is red
bring the shine to a sharp bright point for a nice crisp glossy look.

Reflection slot could have a mix material one with Raytrace and one with falloff and set the reflection slot to about 10 to 15 percent.

and place a white pannel in the sky with a white Illumitaed texture,, set to illuminate all of the way,,, mess with the size and placement for good results.

These settings work well with brazil too.

Well I think this what I do,, just going by memory

goodlag
12-29-2001, 03:02 AM
thanks all comments



EighthDecay

comments & your site good
;)

goodlag
12-31-2001, 04:27 AM
http://www.korclan.com/cobaltx/0m53.jpg
http://www.korclan.com/cobaltx/0m54.jpg
http://www.korclan.com/cobaltx/0m56.jpg



change shader with Final Render


yet...look like plastic



how to make.. look like.. metal .material ..

:confused:

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