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Evil Teddy
01-14-2003, 07:34 AM
Hey hey!

We need to do some fire effects and melting ice for an upcoming job. Do any of you know of good plugins, methods or tips to do this? It needs to be 100% photorealistic.

At the moment we're considering to do this in Maya, but if Max can do it well, that'd really help.

I'm off to the web to search for plugins and tips, but if any of you can help, it'd be appreciated.

DJ-ZoMbiE
01-14-2003, 07:42 AM
I am not a pro.
in max, there is a Melt Modifyer, i've messed around with it b4, maybe u could use that. or maybe not wat u're looking for, hehe

Evil Teddy
01-14-2003, 07:51 AM
Thanks, we did have a look at the melt modifier...but we need more complexity, and a more liquid look.

But thanks anyway.

DJ-ZoMbiE
01-14-2003, 07:58 AM
O ok, heheh, hmmm, i've seen something like that, it looked kool,
i think it was a scene i downloaded for free, called something liquid...
I'll check on a cd, and see if i've got it
BRB

gaggle
01-14-2003, 08:03 AM
I'll do the required linkage to RealFlow (http://www.realflow.com) as you mentioned liquids. Someone's bound to mention it sooner or later whenever that's the case :)

Oh, here's a thought, and I know it's going to sound totally crazy: If you want 100% photorealistic fire and ice, one could perhaps accomplish said effects by utilizing live-action elements...?

DJ-ZoMbiE
01-14-2003, 08:08 AM
sorry, i would have to install max 3.1 and get the file from the Scens folder, but i got max 5 now, so dont really want to install max 3
ehehe

Evil Teddy
01-14-2003, 08:11 AM
Thanks gaggle, I'll check out the link.

And as for the live-action elements, we've thought about that, but we'll use it only as a last resort. We're trying to do everything in CG straight off, without mixing CG and live-action. But thanks anyway.

magicm
01-14-2003, 08:46 AM
i've used the Phoenix plugin (think it's from chaos) a couple of times. It produces really nice fire and renders relatively fast..

Just did some checking; It costs $395. More info can be found here (http://www.chaosgroup.com).

As for the melting stuff. What kind of object is going to be melt? Maybe you could simply do it by hand using ffd's and such..

Evil Teddy
01-14-2003, 09:01 AM
Thanks magicm. I'll check out Phoenix.

At the moment we're playing around with manually doing the melting. It'll be a block of ice with objects frozen into it. We've decided to film a real ice-cube melting as reference.

Maya's dynamics are generating some really cool fire, so we may just end up doing it in Maya.

Thanks all the same.

gaggle
01-14-2003, 10:32 AM
There is something inherently fun with something made in pure 3d :)
Best of luck on it, I wouldn't at all mind hearing about what you guys end up going with, sounds like an interesting project.

TOMMY 3D FREAK
01-14-2003, 11:33 AM
As for the fire, I think that fire-photorealism in max is totally out of the question because max lacks the ability to render sprites. In maya however you can use live fire-footage and map it as sprites. This is exactly the same thing like they did with lotr. Sprite rendered fire is much more convincing than computer generated fire. I've used phoenix on quite some occasions and (however it's really cool) it lacks the real feel of fire...

But that's my opinion ofcourse, good luck

magicm
01-14-2003, 11:59 AM
Originally posted by TOMMY 3D FREAK
As for the fire, I think that fire-photorealism in max is totally out of the question because max lacks the ability to render sprites. In maya however you can use live fire-footage and map it as sprites.


I'm not sure what you mean by 'sprites' (do know them from the old commodore64 times though ;)... In max you can map a movie onto a plane just the same. Give the movie an alpha channel and you're set.

if you need footage, you could check artbeats (http://www.artbeats.com/) ..

Evil Teddy
01-14-2003, 12:35 PM
Thanks for all the replies, guys. It looks like we'll go with Maya, or maybe Max and Maya combined. If we get the job, that is. Currently, we're just quoting, and we'll only hear if we're doing it in a week's time.

Thanks again!

TOMMY 3D FREAK
01-14-2003, 12:54 PM
Originally posted by magicm
I'm not sure what you mean by 'sprites' (do know them from the old commodore64 times though ;)... In max you can map a movie onto a plane just the same. Give the movie an alpha channel and you're set.

if you need footage, you could check artbeats (http://www.artbeats.com/) ..

What I mean is this: You're right that you can map an image or movie on to a face particle or plane, but they all share the same ID, so you can in fact map this, but the eventual effect would be pretty uniform wouldn't you think (because al the face particles would have the same movie on it? This could be solved by manually assigning movies to planes and animating those planes. I'm not saying that it is impossible but it is a painstaking job.

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