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View Full Version : Help! How to texture headlights of a car


TiskO
06-21-2006, 03:07 AM
Hi everyone! Im on the final stages of texturing a car that im working on and have now run into a wall. Im trying to figure out how to texture headlights so that they are photoreal. Modelling in max and rendering in vray.

Does anyone have any suggestions? Am i modelling it correctly?

Cheers.

newman
06-21-2006, 08:23 AM
It all depends on how you would like it to look. If you're going for a perfect, just-out-of-the-shop look, you won't need textures for anything but the glass here; set up various chrome materials and play around a bit. As for the glass, you might want to draw a pattern in photoshop - recommend you look at the real thing for reference - then try and play around with the displacement channel.. If you want a damaged chrome material, you might want to play with the blend material - draw some sort of a pattern for a mask, and set up the chrome and the "below-the-chrome" material..
BTW - that cone looks like it needs some smoothing. Go to polygon sub-object mode, hit "Ctrl+A", then find the option "Auto Smooth" in the smoothing options, under the modify tab. Should look much better.

TiskO
06-21-2006, 09:24 AM
Hey Nighttrain thanks ill give it ago. As for the cone, yeah i know, i didnt want any smoothing groups. I was thinking of the chrome cone, and a squarish finish i think would look better than a smooth one.

Cheers. Thanks!

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06-21-2006, 09:24 AM
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