usernamelolorz
06-20-2006, 08:51 PM
Hi!
I'm brand-new to 3d-graphics, trying to learn everything about it that I can so that I can make whatever I want to. Everything that's come before this has been little experiments that went nowhere, never had a finished object that actually resembled anything before. In the course of trying to make some organic characters for use in a scene, I was totally stumped about how to model cartoony, Pixar-like characters such as them - so I thought, well, make the scene, or props for the scene, first, then see if it gets any easier or you find some new tutorials or helpful input or anything.
So anyway - I really, seriously don't intend this thread to "show off" (certainly the lack of the model's quality rules that out even if I wanted to), but I figured, it's my first model ever, I'd better ask for a critique of it in order that I start off on the right foot, correct problems now, etc. To explain the model, which might seem a little peculiar without some kind of context given: the scene I intend to create has a kind of Biblical/ancient/medieval reference/motif, and in the shot I've planned a wooden cross featured prominently. So I decided to start with that object. The distortion of the cross' dimensions is intended for the purpose of accentuating perspective and camera-lens distortion - which I, as of now, still have no clue how to do, hehe. ;~)
Anyway!, here's the link.
http://i38.photobucket.com/albums/e102/thelastusernamenotalreadytaken/modelcrosstest.jpg
I worry the object looks more "stone" than "wooden", but that could just be because it hasn't got a texture...? Also, I wish I could've sub-divided it more, but despite my having 3 GB of RAM, Zbrush stopped me at level 4 sub-division. As it is, I probably won't use this model in the final scene, come to think of it, because it still strikes me as a bit boring overall - only if the camera distortion really does what I want it to will the scene still work the way I've sketched it.
Thanks for your input!
I'm brand-new to 3d-graphics, trying to learn everything about it that I can so that I can make whatever I want to. Everything that's come before this has been little experiments that went nowhere, never had a finished object that actually resembled anything before. In the course of trying to make some organic characters for use in a scene, I was totally stumped about how to model cartoony, Pixar-like characters such as them - so I thought, well, make the scene, or props for the scene, first, then see if it gets any easier or you find some new tutorials or helpful input or anything.
So anyway - I really, seriously don't intend this thread to "show off" (certainly the lack of the model's quality rules that out even if I wanted to), but I figured, it's my first model ever, I'd better ask for a critique of it in order that I start off on the right foot, correct problems now, etc. To explain the model, which might seem a little peculiar without some kind of context given: the scene I intend to create has a kind of Biblical/ancient/medieval reference/motif, and in the shot I've planned a wooden cross featured prominently. So I decided to start with that object. The distortion of the cross' dimensions is intended for the purpose of accentuating perspective and camera-lens distortion - which I, as of now, still have no clue how to do, hehe. ;~)
Anyway!, here's the link.
http://i38.photobucket.com/albums/e102/thelastusernamenotalreadytaken/modelcrosstest.jpg
I worry the object looks more "stone" than "wooden", but that could just be because it hasn't got a texture...? Also, I wish I could've sub-divided it more, but despite my having 3 GB of RAM, Zbrush stopped me at level 4 sub-division. As it is, I probably won't use this model in the final scene, come to think of it, because it still strikes me as a bit boring overall - only if the camera distortion really does what I want it to will the scene still work the way I've sketched it.
Thanks for your input!
