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edoplaza
06-20-2006, 05:03 PM
Hello,

I just finished rendering a simple recorder. I am using a DGS material, but it looks more like wood and it's supposed to be ordinary plastic. Is DGS material suitable for plastic?


Cheers

hansn
06-20-2006, 08:58 PM
Sorry - I have no educated answer on that one but would like to add a question - isn't dgs obsulete since blinn can produce blurry reflections?

edoplaza
06-20-2006, 11:41 PM
I thought MR materials were better than Maya’s, especially the Dielectric and DGS. Yes, I can achieve nice results with a simple Blinn material plus some blurry reflections, but I think the DGS material looks better and more realistic. The only thing I don’t like about it is that it isn't intuitive at all. I spend too much time changing parameters without a clue...

zmip
06-21-2006, 11:18 AM
I thought MR materials were better than Maya’s, especially the Dielectric and DGS.
Physically more accurate, but better? I don't think anyone can defend that statement. The 'wood' look that you don't want is mainly caused by the glossy reflections, I think. Can't you just turn down the Shiny completely to get the hard plastic look?

More info here:

http://forums.cgsociety.org/showthread.php?t=228118

tfritzsche
06-21-2006, 12:34 PM
edoplaza
from the look of the image you posted harder higlights would help it look more like hard plastic try increasing the shiny value in your DGS material. Higher shiny = more specular surface looks, lower shiny = more diffuse surface looks, shiny u&v used for anisotropic looks and shiny must be at 0 for these to work.

zmip
I think that thread is more about making maya shaders look and behave like DGS, very informative.

for more basic DGS info try http://www.highend3d.com/boards/index.php?showtopic=158994

edoplaza
06-21-2006, 05:49 PM
Thanks zmip and tfritzsche. I’ll try what you suggest. I just rendered the whole scene with regular Blinns with a little of Blurry Reflections. It looks more like plastic now.

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