View Full Version : Noob's modeling problem
guitarplayer6516 06-20-2006, 01:31 PM hey, im trying to make a certain shape out of a polygon box. so i use the split polygon tool and make two new verteces as seen here:
http://img138.imageshack.us/img138/8649/screenhunter13fy.jpg
then, i pull out the vertices and shape them how i want. the problem is that when i do so, it doesnt pull out the rest of the box. in other words, when i pull it out, its not "filled in" am i doing it wrong or am i using the wrong tool or what?
http://img138.imageshack.us/img138/2046/screenhunter26uy.jpg
http://img92.imageshack.us/img92/5393/screenhunter37pg.jpg
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BOSAH
06-20-2006, 02:07 PM
You need to split the other two faces the new verts you've created are attached too, so the faces on the side move as well (it's tidier to model with complete edge loops, as in the edges go continuosly round the model forming a loop.)
Think about the edges attached to your verts and the faces they make up.
Edit : heh, and yeah, merge verts.
TychoCelchuuu
06-20-2006, 02:08 PM
Before you split that face, select each of the four verts and merge them. I suspect you have 2 or more verts at each position. Dunno how you managed that.
guitarplayer6516
06-20-2006, 02:16 PM
sorry dude you kinda lost me. which faces?
and which verts do i merge?
BOSAH
06-20-2006, 03:56 PM
the four vertices on the face your splitting somehow have become split from the cube, so there are duplicate verts in all those positions. select all 4 and then edit polygons >merge vertices. Hmm.. actually select all verts and merge vertices, I'm guessing that it's happened to the other verts too (dunno how mind you).
LavenPillay
06-21-2006, 12:45 PM
Hey there, guitarplayer.
I just did a quick test (on a new installation of Maya, so all default settings), by creating a Poly Cube then splitting one face as you did.
By default when you use the Split Poly tool, new vertices are created ON the existing edges with the result that moving those new vertices affects the "side" edges properly.
In your case it appears that when you split that one face, NEW edges were created and so the vertices that you inserted were only on the "front" edges.
Don't know what option would make it do that (I'm quite a newbie meself), but check the Help on Split Poly Tool.
Hope that helps!
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