PDA

View Full Version : Dorosy


hanguny
06-20-2006, 02:11 PM
http://hangun.x-y.net/dorosy-1.jpg
http://hangun.x-y.net/dorosy-2.jpg
http://hangun.x-y.net/dorosy-3.jpg
http://hangun.x-y.net/dorosy-4.jpg

Use Tools ▶ 3ds MAX 7.0 & Photo Shop 6.0 & Deep paint 2.1

Dorosy
Face ▶ 2012 face
Map ▶ 512*512*1

Axe
Face ▶ 256 face
Map ▶ 256*256*1

Hi http://www.threedy.com/site/forum/images/smilies/smile.gif
I'm Game Graphic Designer in Korea.
over the long haul, I personal art character http://www.threedy.com/site/forum/images/smilies/smile.gif
This character use Diffuse map + Nomal map (used nomal map filter) + specular map

Thanks waching my work http://www.threedy.com/site/forum/images/smilies/smile.gif

SHEPEIRO
06-20-2006, 03:02 PM
very nice,

slightly on the busy side for my liking (too many screws :-) but cool design.

one thing the specular and normal map dont seam to be doing much, which isnt a problem, but i think you could get almost exactly the same without them

:thumbsup:

hanguny
06-20-2006, 03:19 PM
Thanks your advise :)
I'll give it a try :)

AdamAtomic
06-20-2006, 04:06 PM
I agree it is a little bit busy, but I don't see the normal map or spec map's effects at all - the diffuse is sure beautiful though!

BananaSalat
06-20-2006, 10:05 PM
Hey thats awesome ......

could you show me a wire ?
That would be very nice.

Really like how you did the hair.

ocarian
06-20-2006, 10:20 PM
woww!!

good jod !! :thumbsup:

awesome the work on the map

a little question, you have a wires version please :shrug:

I want to see more :)

weasel.acuh5o
06-20-2006, 10:50 PM
agreed, very nice, a bit too busy and hard to spot the normal maps. diffuse looks great though. love to see some wires too.

mindrot
06-20-2006, 11:26 PM
Nice work... but as already mentioned it's a bit too busy- It make it a bit difficult to focus on.

I think you either need to strengthen the normal maps or light this better as they are really wuite hard to see.

~M~

hanguny
06-21-2006, 01:16 AM
Wire shot :)
and thanks :)
http://hangun.x-y.net/dorosy-5.jpg

ocarian
06-21-2006, 12:16 PM
thanks hanguny for the wire shot

very clean mesh :thumbsup:

CGTalk Moderation
06-21-2006, 12:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.