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thedaemon
01-14-2003, 12:45 AM
mirroring weights, ah the old old old old question. Has anyone found a way to do this, or any other way to speed up rigging of a symmetrical model? :annoyed:

thedaemon
01-14-2003, 06:49 AM
still a very valid question, come on guys, and gal(s)! :airguitar I really would think there would be an easier way than haveing to do so many weights when there are a mirror or them selves.

Namroth
01-14-2003, 12:06 PM
I want to know too. :bounce:

megaflaizer
01-14-2003, 04:20 PM
theres some script on chuggnut [google it]

let me know how it worked out for oyou. ill be riggin soon.

edaddy
01-14-2003, 07:07 PM
bones or character sudio ?

thedaemon
01-16-2003, 11:21 PM
either :surprised

E.T
01-17-2003, 02:25 PM
been tearing my hair off.
I cant get the chuggnut script to work but im kinda stupid...

maybe CS4 will help me to finally animate.:rolleyes:

thedaemon
01-18-2003, 02:33 AM
maybe, who knows.... :shrug:

urgaffel
01-18-2003, 06:12 AM
Get the Skin Tools script from www.chuggnut.com Then either put the tools in a menu, a quad menu or bind them to keys. That's all there is to it. Read the helpfile/docs too. It helps.

That's for Skin.

For Physique, you've got icons for that. Read the helpfile.

E.T
01-18-2003, 10:25 AM
Ive got the skintools working but i still couldnt get the mirror script to work.

If you look at script spot theres another script called skintools too. Which was very good and nice to use. Although still no mirroring.

thedaemon
01-18-2003, 04:03 PM
i also couldnt get the script to mirror. I have my bones names LeftArm, and RightArm... what gives?

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