Projectkmo
01-13-2003, 10:29 PM
I posted this in my Thread at the Classic Challenge board... but thought I'd toss it here since it's the Maya board and thats what I'm using..
see my classic Challange thread here...
http://www.cgtalk.com/showthread.php?s=&threadid=36534
I'd like to make his back (top of his shell) Rocky.... I'm thinking a few different things...
1. realy make that back Geometry Super Nasty Thick...and make a Dissplacement map in photoshop ...use that to make a rocky look......also thought it might make texturing it easier...
2. Use some type os Scatter Plugin/Script to randomly toss some geometry (like if I made some different Rock shapes) out across the shell faces... but, I'm not sure if a Particle system would be good for this...or if theres a good Script that gives some good tewaking options to scattering something..
3. maybe use a Combo of the two...
But I'm open to any and all ideas......the Photoshop image I loaded up is a tad more grassy etc than I will prolly make him.....bur again... I got great Ideas...just a matter of figuring out how to do them... I'm sorta learning maya as I go..
see my classic Challange thread here...
http://www.cgtalk.com/showthread.php?s=&threadid=36534
I'd like to make his back (top of his shell) Rocky.... I'm thinking a few different things...
1. realy make that back Geometry Super Nasty Thick...and make a Dissplacement map in photoshop ...use that to make a rocky look......also thought it might make texturing it easier...
2. Use some type os Scatter Plugin/Script to randomly toss some geometry (like if I made some different Rock shapes) out across the shell faces... but, I'm not sure if a Particle system would be good for this...or if theres a good Script that gives some good tewaking options to scattering something..
3. maybe use a Combo of the two...
But I'm open to any and all ideas......the Photoshop image I loaded up is a tad more grassy etc than I will prolly make him.....bur again... I got great Ideas...just a matter of figuring out how to do them... I'm sorta learning maya as I go..
