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schmu_20mol
01-13-2003, 09:49 PM
so here we go....
he's wip regarding animation purposes and because of this harsh egde wich i circeled....he'll be playing the main role in the short film i'm making as an application for an academy...his main issue is set on animation not on modeling detail....so he'll hopefully be capable to 'produce' emotions and animation people can identify itself and be entertained with....got one main problem until now...he'd be able to move his pupils along the surface of his eyes with an effective setup...anyone has an idea?...another prob to be solved is that harsh edge i've already circeled...

anyway feel free to drop some comments by...hopefully i'll be able to add some lil animation sequences later this week

Equinoxx
01-13-2003, 10:03 PM
give his body some more wormlike rings if you know what i mean, also, try to give the eyes some more volume depthwise

perhaps add some slight detail to his hands too .. .

basically, the form is to simple to be really special . . .

schmu_20mol
01-13-2003, 11:17 PM
lil update...some facial expressions...anyway the (non) eye motion stops it from beeing more expressional...any suggestions?

DocBoom
01-16-2003, 08:14 AM
i donīt know if this is possible, but maybe you could do the pupils with texture maps rather than real geometry. So you could move the projection around... maybe :hmm:

and for the seem - maybe some unwelded vertices?

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