View Full Version : poly seperation by angle
dagmath 06-19-2006, 02:16 AM Hi all,
A little help needed......I would like to seperate a polymesh by edge hardness/angle.
So if a face is connected with a hard edge it would be split off into a new object.
Anyone know of a way to do this or a script which would help.
Thanks in advance
Dag
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dagmath
06-23-2006, 08:43 PM
anyone with any ideas on this?
benclark
06-23-2006, 11:49 PM
I'm trying to picture what you mean here but its late. Could you post an image?
dagmath
06-25-2006, 05:53 PM
well basically if a group of polygons has all hard edges seperate that polygon group into a new object.
Any help would be great.
cshanks
06-25-2006, 09:20 PM
Not sure about the hard edge problem. You could select the faces with hard edges and extract them.
frothlord
06-25-2006, 11:09 PM
Max has an option to do this. As far as I know Maya does not.
MasonDoran
06-25-2006, 11:46 PM
it does...but probably needs to be scripted for a faster workflow.
look under selection constraints in one of the poly menus. You will at lease be able to select by angle...and then "extract" from there.
dagmath
06-26-2006, 02:45 PM
Thanks for the replies.
I thought that max had a tool for doing this....
I will give the suggestions a go.
Again thanks to all
dagmath
06-26-2006, 04:19 PM
anyone know a way of selecting all the hard edges in an object? I can display them differently (soft/hard), so there must be a way.- i can script it but need a few pointers :)
goleafsgo
06-26-2006, 05:52 PM
anyone know a way of selecting all the hard edges in an object?
Select the object and run this:
ConvertSelectionToEdges;
polySelectConstraint -m 2 -sm 1;
resetPolySelectConstraint;
dagmath
06-26-2006, 10:01 PM
good-man
you are indeed a know-it-all!
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