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dagmath
06-19-2006, 02:16 AM
Hi all,

A little help needed......I would like to seperate a polymesh by edge hardness/angle.
So if a face is connected with a hard edge it would be split off into a new object.

Anyone know of a way to do this or a script which would help.

Thanks in advance

Dag

dagmath
06-23-2006, 08:43 PM
anyone with any ideas on this?

benclark
06-23-2006, 11:49 PM
I'm trying to picture what you mean here but its late. Could you post an image?

dagmath
06-25-2006, 05:53 PM
well basically if a group of polygons has all hard edges seperate that polygon group into a new object.

Any help would be great.

cshanks
06-25-2006, 09:20 PM
Not sure about the hard edge problem. You could select the faces with hard edges and extract them.

frothlord
06-25-2006, 11:09 PM
Max has an option to do this. As far as I know Maya does not.

MasonDoran
06-25-2006, 11:46 PM
it does...but probably needs to be scripted for a faster workflow.

look under selection constraints in one of the poly menus. You will at lease be able to select by angle...and then "extract" from there.

dagmath
06-26-2006, 02:45 PM
Thanks for the replies.

I thought that max had a tool for doing this....

I will give the suggestions a go.

Again thanks to all

dagmath
06-26-2006, 04:19 PM
anyone know a way of selecting all the hard edges in an object? I can display them differently (soft/hard), so there must be a way.- i can script it but need a few pointers :)

goleafsgo
06-26-2006, 05:52 PM
anyone know a way of selecting all the hard edges in an object?

Select the object and run this:

ConvertSelectionToEdges;
polySelectConstraint -m 2 -sm 1;
resetPolySelectConstraint;

dagmath
06-26-2006, 10:01 PM
good-man

you are indeed a know-it-all!

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