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View Full Version : q: how to avoid poly's in environment-modelling??


gORDEK
01-13-2003, 08:51 PM
hi folks,

as stated otherwhere, i'm pretty new into 3d and max. i was just wondering, if there are any hints/tips from you guys when it comes to landscape/environment-modelling... maybe it's my fault, but how do you start when making hills, sandpits, mountains and stuff... i simple start with a plane in max, subdivide and convert it to e_mesh or poly and model since i'm fine about it, after that meshsmooth 1 or 2 times and then the polycount kills my viewports, when for example trying to rotate it... what are about NUMRS?? is it a better way to go?? just tell me your secrets..

thanks in advance,

gORDEK

and of course, again hi to all :beer: , especiall here in the max-part of the forum, for i will now come often :)

Dave Black
01-13-2003, 08:55 PM
Hey, man!

Try going here...Could be of some use to you:

http://www.cgtalk.com/showthread.php?s=&threadid=35853

Give that a try...works really well.

-3DZ

:D

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01-14-2006, 04:02 AM
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