View Full Version : Tips for balancing lights
JuddWack 06-18-2006, 11:45 AM I'm always run into trouble when it comes to balancing my spec and bump maps on all my models with my lights. It takes so long to render out an image under my full lighting rig, but if I turn off a few it drastically changes the intensity and I can't get an accurate read on my spec and bumps.
Does anyone have any suggestions to help with this? I'm working with max 8.
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jeremybirn
06-18-2006, 04:58 PM
If all the lights need to affect that object, then don't turn off lights that are important during your test render. Test a smaller crop-region of the screen at once instead of trying to render the full image, or have fewer objects visible, or turn off expensive effects like raytracing.
Another approach would be to render a few test images, each with different lights visible, then Add them together in a compositing program with different brightness or color adjustments to see which lights should have their changed.
-jeremy
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