Gibbz
06-18-2006, 07:21 AM
Hey guys, im using the following to retun an area of a face while in unwrap mode
myObj.modifiers[#unwrap_uvw].unwrap4.getArea #{1..3} myValX myValY myValWidth myValHeight myValAreaUVW myFaceArea
myFaceArea and the other values all retun as undefined. Any ideas on what im doing wrong in this case?
<void>getArea <bitArray>faceSelection <&float>x <&float>y <&float>width <&float>height <&float>areaUVW <&float>areaGeom
x is Out parameter
y is Out parameter
width is Out parameter
height is Out parameter
areaUVW is Out parameter
areaGeom is Out parameter
Returns the geometry and uvw area, x, y, width and height of the supplied face selection.
myObj.modifiers[#unwrap_uvw].unwrap4.getArea #{1..3} myValX myValY myValWidth myValHeight myValAreaUVW myFaceArea
myFaceArea and the other values all retun as undefined. Any ideas on what im doing wrong in this case?
<void>getArea <bitArray>faceSelection <&float>x <&float>y <&float>width <&float>height <&float>areaUVW <&float>areaGeom
x is Out parameter
y is Out parameter
width is Out parameter
height is Out parameter
areaUVW is Out parameter
areaGeom is Out parameter
Returns the geometry and uvw area, x, y, width and height of the supplied face selection.
