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View Full Version : setting up a swim attribute on a fish tail


thomwickes
06-18-2006, 03:19 AM
I want to set up a bone driven swim attribute on a fish tail. I've done it before with non-linear deformers but i'd like to try and do it with joints. I'm sure it's done with an expression, but I'm not sure how to approach writing an expression.

I also want to be able to turn this on and off to allow animators to animate it manually. Would this require 2 seperate joint chains with blending between like IK/FK?

eek
06-18-2006, 03:28 AM
if your using max this may help:

http://forums.cgsociety.org/showthread.php?t=293896&highlight=frequency

thomwickes
06-18-2006, 03:42 AM
cheers eek, i'm actually using maya... but i'll have a read through that thread it looks pretty useful.

PEN
06-19-2006, 12:27 PM
You can use ecactly the same math that Charles pointed you to in Maya, the syntax is just a bit different for MEL.

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06-19-2006, 12:27 PM
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