thomwickes
06-18-2006, 03:19 AM
I want to set up a bone driven swim attribute on a fish tail. I've done it before with non-linear deformers but i'd like to try and do it with joints. I'm sure it's done with an expression, but I'm not sure how to approach writing an expression.
I also want to be able to turn this on and off to allow animators to animate it manually. Would this require 2 seperate joint chains with blending between like IK/FK?
I also want to be able to turn this on and off to allow animators to animate it manually. Would this require 2 seperate joint chains with blending between like IK/FK?
