Hobs
06-17-2006, 02:28 AM
Hey guys im currently working on a rig and have a bit of a problem.
i have three helper objects (ho1,ho2,ho3.).
ho1 is in motion,
ho2 has a circullar path around ho1,
Ho3 is the problem ,
i want it to have the same y axis position as ho2 relative to ho1
but keep the same z,x axis as ho1
(ho3 will end up moving in an up and down motion relative to ho1 y axis and move around the scene with ho1) this motion would be a sin wave compared to ho1.
So i am looking to learn how to constrain ho3 Y axis to ho2 and constrain its X,Z axis to ho1 ?
Help would be greatly appreciated
i have three helper objects (ho1,ho2,ho3.).
ho1 is in motion,
ho2 has a circullar path around ho1,
Ho3 is the problem ,
i want it to have the same y axis position as ho2 relative to ho1
but keep the same z,x axis as ho1
(ho3 will end up moving in an up and down motion relative to ho1 y axis and move around the scene with ho1) this motion would be a sin wave compared to ho1.
So i am looking to learn how to constrain ho3 Y axis to ho2 and constrain its X,Z axis to ho1 ?
Help would be greatly appreciated
