k3yfram3
06-16-2006, 07:29 PM
hello, and TIA for all advice.
we're using some prorpietary features in LW that helps use build real-time gaming platforms. the technology invovles using the hardware (vidcard's) openGL capabilities to draw textures and transparencies (as well as lights, and some other dynamic effects). i'm attempting to make "freeze frames" of some of the elements in my scene to output for reference in other applications (like photoshop). I can easily select objects, and "render selected", but the problem occurs of the rendered frame not matching the openGL previewed frame because the rendered frame draws the lights and anti-aliasing differently than the openGL preview. is there any way to use openGL as the renderer to make these static images? i can't find any method of doing so in the camera properties or the render options. the color differential between the "rendered" file and the WYSIWYG openGL preview that you see in the viewport (which is what i need) is significant enough to be problematic for me (as i have to then readjust the rendered graphics to try to match what they "would" look like in openGL previews).
these games draw on the openGL platform, so i need the statics to match. is this possible with some built-in functionality of LW, or perhaps a plug-in?
regards
we're using some prorpietary features in LW that helps use build real-time gaming platforms. the technology invovles using the hardware (vidcard's) openGL capabilities to draw textures and transparencies (as well as lights, and some other dynamic effects). i'm attempting to make "freeze frames" of some of the elements in my scene to output for reference in other applications (like photoshop). I can easily select objects, and "render selected", but the problem occurs of the rendered frame not matching the openGL previewed frame because the rendered frame draws the lights and anti-aliasing differently than the openGL preview. is there any way to use openGL as the renderer to make these static images? i can't find any method of doing so in the camera properties or the render options. the color differential between the "rendered" file and the WYSIWYG openGL preview that you see in the viewport (which is what i need) is significant enough to be problematic for me (as i have to then readjust the rendered graphics to try to match what they "would" look like in openGL previews).
these games draw on the openGL platform, so i need the statics to match. is this possible with some built-in functionality of LW, or perhaps a plug-in?
regards
