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Jones_Stork
01-13-2003, 03:16 PM
How can I optimise GI and FinalGathering in Maya to achieve static
lighting when rendering animation (tutorial one light scene, room with the big hole in one wall and some geometry inside, a sphere jumps into the room, covering the light for a moment)?
There is a lot of changes, one-frame drops and such things in the lighting in that animation. Does not look naturally.

Which parameter decides? I have used 50000 photons,GI accuracy 500, GI size:0.5, FG rays:200 sampling min0/max2 sample_lock:on jitter:on

As far as I remeber 3DS_Max`s FinalRender animation was quite stable and didn`t took much time to render. Is it possible in MR 1.5 to achieve such quality with up to 5min per frame render time? (in such a scene 320x240)

Thanks in advance!

gmask
01-23-2003, 05:59 PM
Originally posted by Jones_Stork
Which parameter decides? I have used 50000 photons,GI accuracy 500, GI size:0.5, FG rays:200 sampling min0/max2 sample_lock:on jitter:on


How loon gis it taking to render this currently per frame? I would raise the photons. You could also raise the Rays for FG but you probably don't need a minimum of 0 and that is probably really slowing things down and is unneccessary since there aren't any small or very detailed objects in the scene.

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