Jones_Stork
01-13-2003, 03:16 PM
How can I optimise GI and FinalGathering in Maya to achieve static
lighting when rendering animation (tutorial one light scene, room with the big hole in one wall and some geometry inside, a sphere jumps into the room, covering the light for a moment)?
There is a lot of changes, one-frame drops and such things in the lighting in that animation. Does not look naturally.
Which parameter decides? I have used 50000 photons,GI accuracy 500, GI size:0.5, FG rays:200 sampling min0/max2 sample_lock:on jitter:on
As far as I remeber 3DS_Max`s FinalRender animation was quite stable and didn`t took much time to render. Is it possible in MR 1.5 to achieve such quality with up to 5min per frame render time? (in such a scene 320x240)
Thanks in advance!
lighting when rendering animation (tutorial one light scene, room with the big hole in one wall and some geometry inside, a sphere jumps into the room, covering the light for a moment)?
There is a lot of changes, one-frame drops and such things in the lighting in that animation. Does not look naturally.
Which parameter decides? I have used 50000 photons,GI accuracy 500, GI size:0.5, FG rays:200 sampling min0/max2 sample_lock:on jitter:on
As far as I remeber 3DS_Max`s FinalRender animation was quite stable and didn`t took much time to render. Is it possible in MR 1.5 to achieve such quality with up to 5min per frame render time? (in such a scene 320x240)
Thanks in advance!
