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View Full Version : direct x ink nīpaint!!!??


jokaguitar
06-15-2006, 05:55 PM
hi every one!!Iīm at the moment with a team developing a game, and we wanted to achive that inkīn paint result like in 3d max, that cell shadding look!!!but wen I export the scene to the x format no material is assingn!!!can someone help me!?!? is there any .fx file that could help me with this!? thanks in advance

Ghostscape
06-16-2006, 05:37 AM
For the paint, you would need to write a shader that clamps the lighting values. For the inking, the easiest way to do it is to simply duplicate the mesh, turn it inside out, and apply a matte-black material to it.

You can't just assign a Max scanline render material to a model and expect it to export to a .x file.

jokaguitar
06-20-2006, 08:22 PM
I know that I canīt export the ink nīpaint effect from max, but in the game what I wanted itīs something similar to that!!!that cell shaddinn look!!!I already download nvidia fx composer in hope that will give some help but I just can figure it out!!!does any one were knows!!???

ChimpanG
06-30-2006, 09:26 PM
he just said, duplicate the mesh, push it out a bit then flip the normals and apply a matte black mesh to it.

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