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View Full Version : Exploring Middle Earth - Death Scene - Vertex


vertex
01-13-2003, 08:56 AM
Hi, I have a bit of spare time. so this could be a good time for some animation practice coupled with a violent end to my unsuspecting character (dark sinister laugh ensues)

Vertex

vertex
01-18-2003, 04:56 PM
Ok here are my storyboards, the cave beast will probably revolve around my Ashen (http://www.cgtalk.com/showthread.php?s=&threadid=36550) model that I am doing in the 3d model thread of the challenge.

http://www.3dheavy.com/cgchannel/storyboard1.gif
http://www.3dheavy.com/cgchannel/storyboard2.gif
http://www.3dheavy.com/cgchannel/storyboard3.gif
http://www.3dheavy.com/cgchannel/storyboard4.gif
http://www.3dheavy.com/cgchannel/storyboard5.gif
http://www.3dheavy.com/cgchannel/storyboard6.gif

I might add an extra couple of scene's where he kills the wolf whilst on the ground, I need to look at the timing first as its only 15 seconds.

I will post my rig real soon.

Vertex

Grayscale
01-18-2003, 09:42 PM
Vertex,
This looks like it could be very painful for your hero. :) Also, It may be easier to have the creature just knock the wolf aside because the creature may feel the wolf is going to possibly be "trying to take his dinner". (How dare it). I like the idea and overall shot lineup for the animation. I can see some really go exaggeration in the flailing arms of the guy as he is being smashed into the ground. Can't wait to see it.
Gray.

srv
01-21-2003, 02:28 AM
Hey,
Cool concept. :buttrock:
I was lookin at your boards thinking how cool it would be if you could only see the beasts arm (gigantic in size) coming from the hole :shrug:
That way it could fling and pound him across the whole screen.

vertex
01-21-2003, 07:10 AM
Greyscale - Not sure about the wolf yet, the only non biped IK system i have ever used was for a 'Ghost in the Shell' walker, so I shall have to experiment.

SRV - Thats not a bad idea, I might play with that. It would have worked well if the camera could have followed him to the cave.

Vertex

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