PDA

View Full Version : Animation Sketchbook #1


Chiko
06-15-2006, 05:53 PM
Hello everyone. I saw a thread like this in the WIP modeling forum and I thought I would try it out too. I'm trying to improve my animating skills. I'm going to push myself to animate every day and post my playblasts here (I hope it doesn't kill my bandwidth, oi).


Both sound clips are from Zoolander. This is my frist one and isn't very good.
http://www.kawaiichiko.com/goodlooking.avi

Compared to what I'm working on now, which is incomplete but much better.
http://www.kawaiichiko.com/bowie.avi

Please give me any critiques and comments! It is most appreciated.

CoreyJAvitar
06-15-2006, 06:14 PM
Do you think there's any way you could compress in quicktime? I'm having a hard time trying to watch your avi's.

Sorry! I want to see your stuff!

Chiko
06-15-2006, 07:30 PM
Here you go!

-first clip (http://www.kawaiichiko.com/goodlooking.mov%20)

-second clip (http://www.kawaiichiko.com/bowie.mov%20)

Is it better to post everything in QT? I'm not sure which is easier to view for most people. The file size is a bit larger. 12 MB as oposed to 3MB but the quality is much better.

Junerahe
06-15-2006, 07:38 PM
From what I can see from just your first clip, which reminds me a lot of my first animation job, is that I dont think you're making an effor to make acting choices and are mainly just moving the characters head and limbs to match teh dialogue... if you got up in front of the mirror and acted out what your character is doing, you might think that you had some crazy mental deficiency.. Its important that you plan poses otherwise moving limbs just to that end makes characters look like dolls tossed to the wind.

Chiko
06-15-2006, 07:49 PM
Thanks so much for the reply. That's exactly what I noticed when I was doing the first clip. I was just randomly moving the limbs and had nothing planned out. That's why I sorta of abandonded it. In the second clip, I sat down, and did a little 5 framed storyboard of what poses I wanted and worked from pose to pose. It's still rough but I hope it's a bit better.

I'll keep working on that in my next animations. I miss my old rooms, I had two huge mirrors on my wall ::sniff::

spikpita
06-17-2006, 01:08 AM
Nice Work.

Chiko
06-18-2006, 07:18 PM
Hello everyone! here is an update to the david bowie clip. I added alot more secondary motion, especially on his arms and hips so he wasn't so stiff.

Please give C&C thanks!!

http://www.kawaiichiko.com/bowie2.mov

Chiko
06-21-2006, 11:55 PM
No critiques? :sad: pleaase?

harmonic01
06-22-2006, 02:22 AM
Hey Ashley. Nice start in to character animations. :) I have a few comments, I hope you won't mind. :)

In general, it's a bit too swimmy and the character is pretty much in the same pose the whole time. The hands move but aside from that, nothing very clear. I think this dialog requires two beats, so to speak. Or two main poses.

1) If nobody has any objections
2) I believe, I might be of service.

Think of two poses that communicate what the character is feeling when he's saying those two beats. And then work those poses. By working those poses, I mean, stay with in that general pose and with in that general feeling. An example could be a character being in a reverse C pose for the first beat and then turning and leaning in to a normal C shape for the second beat to address somebody from the other side of the crowd.

So basically two clear ideas displayed with body language that matches the dialog.

Good luck, I hope this was helpful at all instead of confusing.

Chiko
06-22-2006, 02:51 AM
Not at all! That was just what I needed, thank you so much for you critique! I'll take those into consideration and work on it some more :D

harmonic01
06-22-2006, 02:55 AM
Hey, just wanted to clarify a bit more about working the pose. You can still have hand gestures and head nods, or whatever. You can even lean and shift weight. Just the main idea or feeling of that pose shouldn't change much.

anyways, just my 2 cents. :)

Chiko
06-23-2006, 04:23 PM
Thank you so much for the advice!
Here's is the updated David Bowie clip. I tried to use what you said, where he has two different poses on the two different beats of the clip. Please let me know what you think!

http://www.kawaiichiko.com/bowie3.mov

Here's also another animation I started. It's a sound clip of Iago from aladdin :D
The body is very roughed out, since I've only worked on this one about 2 hours. I would like to know how well I have the lip sync and acting down. I tried to get up and act it out in front of a mirror to show how ticked off he really is.

http://www.kawaiichiko.com/molting.mov

lemonyfresh
06-24-2006, 12:28 AM
Nice, really good, you even captured his englishness if that's a word.

Chiko
06-24-2006, 06:17 PM
any critiques on the aladdin clip? :D Any feedback is welcome!

Amrit-Derhgawen
06-24-2006, 11:02 PM
any critiques on the aladdin clip? :D Any feedback is welcome!

Hello there Ashley/Chico,
I saw your Alladin animation. These are your one of the first animations right? Good job! But you have to practice the basics first. You gotta have some basics inside your pocket to try out this kinda stuff.These animations are very good, but its always good to do things the traditional way. If you're doing 2d animations, thats really good. But you gotta follow the right approach. You need to learn about the timings and lots of other stuff, that is, the basics of animation!! You simply cannot skip that part if you really wanna move ahead in character animation.You're really doing very good, but you gotta learn the basics of animation too. You should never start doing character animations with an acting exercise. Because it will hardly take you anywhere! READ Animator's Survival Kit, and practice with that. Also go ahead and read John Lasseter's approach----> http://www.coe.tamu.edu/~lcifuent/edtc656/Unit_08/reading. htm (http://www.coe.tamu.edu/%7Elcifuent/edtc656/Unit_08/reading.%20htm%20%3C/a%3E%3C/font%3E%3C/font%3E)

I would recommend you to start from bouncing ball animations. Do some simple tests. Most of the new animators are just shy of doing the basics. How can you create a strong building without a strong base? So go ahead, and do the basics first! You'll thank yourself for that. And yes, try to animate traditionally. If you're using Maya, don't use your graph editor to make your life easy! Animate everything on stepped keys, that is, no interpolation. Now thats very important. That way you'll learn the importance of good breakdowns or passing frames, inbetweens, contact frames, timing, spacing.

I hope that, I was of some help to you. I'm just trying to help you. You're doing really good!:)

Cheers,
-A

harmonic01
06-24-2006, 11:54 PM
Hey Ashley,

I just wanted to say that I totally agree wtih Amrit. You absolutely need the foundation of animation principles before you try to move on to character animation. Animation survival kit is awesome and I recommend it as well.

Good luck. :)

Chiko
06-26-2006, 06:40 AM
Thanks for the advice harmonic01 (http://member.php?u=213) Amrit (http://member.php?u=204842)!

I actually already own a copy of the animator's survival kit and extremly value it's information. These animations aren't my absolute first ones, but they're for practice to improve my skills. I've done bouncing balls before, but there is never too much practice in the basics I guess :D

Here is a ball bounce I just did in about 20 minutes.

http://www.kawaiichiko.com/ball.mov


I also did an update on the Aladdin clip. The body is still pretty roughed out, I'm tried working on his arms alot, trying to make them arc more. Any critiques on the lip sync or facial animation?

http://www.kawaiichiko.com/molting2.mov (http://www.kawaiichiko.com/ball.mov)

Thanks again! I'll keep working on the basics and start a push and pull.

Amrit-Derhgawen
06-26-2006, 06:43 PM
Hey Chiko,
Alright, I saw your bouncing ball animation. Its good that you're doing the basics. As you've said, that you've done bouncing balls before. But after watching this bouncing ball animation carefully, I can see what kinda trouble you're facing. As I told you before, do everything on stepped and clamped keys. The PROBLEM with your animation is YOU'RE NOT CONTROLLING ITS EVERY KEYFRAME, BUT YOU'RE LETTING THE COMPUTER DO ALMOST ALL THE STUFF. DO NOT give the control to the computer!! You're the BOSS! Not your computer! YOU'RE RESPOSIBLE FOR EACH AND EVERYFRAME OF YOUR ANIMATION!! Right now, your bouncing ball looks like its flying. Its very floaty. I'm not very satisfied with the squash and stretch which you're doing here.. Ask yourself, is this the kind of result you want? I'm sorry if I'm being a bit harsh. I'm just trying my best to tell you the truth, so you can improve your work. You're doing really GOOD! You've got the potential. I think I've seen some of your artwork on your website, you're a good artist! So you can do this too.... But I want you to move in a right direction. Without doing these kind of basic stuff like a bouncing ball exercise, you should never attempt a hard acting animation which contains multiple movements, or movement within a movement, or overlapps. These are really hard stuff you know! Once you're done with bouncing balls, do some simple walks, then do some character walks, then jumps (jumps and walks are not at all easy)....When you do the walks, don't do a WALK CYCLE and stuff...Because it gets really confusing sometimes, and complicated, so you don't have to try that now. Make some nice forward translations....Translate the character forward like its actually moving forward in the 3D space. JUST FOLLOW ANIMATOR'S SURVIVAL KIT!! Don't just read it to finish up a job, dive in some depth. You'll see that you'll have ZILLIONS of stuff to practice! And that'll keep you busy for a long time. Just enjoy the process of animation. You don't have to rush forward and do anyhing hard. Finish up your basics, then do whatever you want! I know you can do it! So go ahead........GOOD LUCK CHIKO!! See ya around!:thumbsup:

Cheers,
-A


Thanks for the advice harmonic01 (http://member.php?u=213) Amrit (http://member.php?u=204842)!

I actually already own a copy of the animator's survival kit and extremly value it's information. These animations aren't my absolute first ones, but they're for practice to improve my skills. I've done bouncing balls before, but there is never too much practice in the basics I guess :D

NickWhitmire
06-29-2006, 06:11 PM
I just saw the threads. From someone that recently graduated from FS I can say you're doing a good job. That school gives you about no time to do anything really so make sure you're animating as much as you possibly can (I'm sure you know this, but you really have to do it to understand how much you have to learn). I think you've got the heart to do some good stuff- I think your approach on character acting is in good step (l liked the head nods and more subtle things about them, but I do agree with the guys that you need to have the basics down before trying to pull something like character acting off in a great fashion). I do however think that you should also do what keeps you interested- Do what you have fun doing. You should always be practicing the basics: timing, weight, posing etc......but like anything else you should keep yourself entertained and have fun with it- that's when you'll do a good job at things. Hope this helped.

-Nick

Amrit-Derhgawen
06-29-2006, 07:34 PM
Yes, I totally agree with Nick. Do what you have fun doing. But you should always practice the basics like timing, weight, etc. Actually, thats what I'm doing too! I always practice the basics. Good luck Chiko!:thumbsup:

-A



I do however think that you should also do what keeps you interested- Do what you have fun doing. You should always be practicing the basics: timing, weight, posing etc......but like anything else you should keep yourself entertained and have fun with it- that's when you'll do a good job at things.

Chiko
06-30-2006, 10:53 PM
Nick and Amrit, thanks for the advice!

It is harder for me to push myself to work on the basics, because what I really want to do is character animation and acting. But I did try again for 20 minutes to do another ball bounce.

http://www.kawaiichiko.com/ball2.mov

I tried controlling it much more instead of letting the computer do it. I want to get a good bouncy, animated feel, instead of realistic.

http://www.kawaiichiko.com/walk.mov

Here's a translated foward walk I did with a d/l ninja character. Please critique because I know it's very snappy. Next i'll try a walk cycle.

It is really hard for me to learn the basics because i love brining my characters to life most of all. But I'll do what i need to to improve.:wise:

Amrit-Derhgawen
07-01-2006, 12:26 AM
Nick and Amrit, thanks for the advice!

It is harder for me to push myself to work on the basics, because what I really want to do is character animation and acting. But I did try again for 20 minutes to do another ball bounce.
Hey Chiko,
What you wanna do is character animation and acting right?? Without doing much of the basics?!! But will you be able to make a high quality character animation. If you really love animation, you'll love its every aspect. You'll love the basics too. 20 minutes is just not enough. Making a simple bouncng ball animation can take hours, especially if you're new! Sometimes I just pose my characters and I devote days for just getting the right pose! Forget the animation!! It takes hell of a time and effort to polish everything to final.


It is really hard for me to learn the basics because i love brining my characters to life most of all. But I'll do what i need to to improve.:wise:
You love bringing your characters to life. Thats really good. But how will you give them life if you're not too sure how to create the "Illusion of Life"?? And how will you give life to a "dead bouncing ball"??
As you know, animation is not just about moving things around, its all about filling every piece of your animation with life. And it doesn't need to look "REAL". But it should satisfy our eyes. I've seen some pro animators who work for films. They may devote hours between just 2 frames of animation. And you cannot create super cool animations, without working on it like a super cool animator. They REALLY work HARD!!

For your animation, I'll not go into detail. You need to work on the arcs, timings, and lots of other stuff. Whenever you're done with an animation, Just ask yourself this question--> If I see this animation on TV, will it look good?? If I see a Pixar movie, and if somehow I embedd my animation in the movie, will my animation fit in the movie?? Will it look good, so that no one will say "hey this is not created by Pixar!!"

I know its not that easy to create stuff like Pixar. But you always wanna keep your goal high! So keep working.

All the best,:)
-A

Littleberu
07-01-2006, 01:02 AM
Nick and Amrit, thanks for the advice!

It is harder for me to push myself to work on the basics, because what I really want to do is character animation and acting. But I did try again for 20 minutes to do another ball bounce.

http://www.kawaiichiko.com/ball2.mov

I tried controlling it much more instead of letting the computer do it. I want to get a good bouncy, animated feel, instead of realistic.

http://www.kawaiichiko.com/walk.mov

Here's a translated foward walk I did with a d/l ninja character. Please critique because I know it's very snappy. Next i'll try a walk cycle.

It is really hard for me to learn the basics because i love brining my characters to life most of all. But I'll do what i need to to improve.:wise:

Ok. Look at your bouncing ball. Look at it, even if it's not closely. Just look at it. Will you ever, I mean EVER, see a ball bounce like that in real life? 20 minutes isn't enough. You need to work HOURS to get the timing/weight/bounce right. They don't give ENTITRE classes about this motherf... ball for nothing.

Maybe, I say maybe, after a couple of animations, you'll get used, and build a workflow or whatever. But still, do you know it takes WEEKS to even do a good 1 minute of animation?

And I'm not talking about realistic. The fact that animations are "cartoony" is entirely based on the weight and acting of the characters. You have neither. You can't cook a delicious pancake if you don't know how to break an egg first. Even if you can't wait to make this delicous pancake, you can't yet.

Chiko
08-22-2006, 06:48 AM
Wow. It's been almost two months since I've updated with something. Gah I need to discipline myself some more! Work and life has been getting in the way a bit...

Anyways, thank you everyone for the advice.
Here is what I'm working on now.

http://kawaiichiko.com/animate/ballalive1.avi

I've spent a while working on getting this ball animation it still needs alot of work. Trying to make the big one look "sloth-like" and "lazy", while the small one is "bouncy" and "annoying".

In between frustration with the ball animation, I started this WIP too. Using lowman, I'm trying to make one of those really campy cowboy walks.

http://kawaiichiko.com/animate/cowboy1.avi


I still need alot of work to get anywhere, but any criticism would help out alot!

Harregarre
08-22-2006, 03:14 PM
I can't seem to watch the .avi you provided. Unknown file format error. :shrug:

Anyway, just wanted to say that like you I want to do something with a character like lowman or hogan or whatever instead of doing the basics. Just try to put yourself to that. I'm finally putting myself to doing every single told in The Animator's Survival kit.

Good luck, mate!

P.s. Oh and for your own and everyone else's viewing pleasure: download virtualdub and export the movies using a codec like divx or xvid. It will run smoother and it will need less space on your website. (A maya .avi at 320x240 of 20mb will be only 500kb with the divx codec.)

Chiko
08-22-2006, 06:03 PM
I can't seem to watch the .avi you provided. Unknown file format error. :shrug:

Anyway, just wanted to say that like you I want to do something with a character like lowman or hogan or whatever instead of doing the basics. Just try to put yourself to that. I'm finally putting myself to doing every single told in The Animator's Survival kit.

Good luck, mate!

P.s. Oh and for your own and everyone else's viewing pleasure: download virtualdub and export the movies using a codec like divx or xvid. It will run smoother and it will need less space on your website. (A maya .avi at 320x240 of 20mb will be only 500kb with the divx codec.)

hmmm...it should work, I reuploaded the .avi now.

Thanks for the tip I'll try that to save space.

Harregarre
08-22-2006, 09:21 PM
K, I'm going to check it now. :)

Watched the ball animation and the small ball is already better than your previous attempt. The large ball however doesn't squash/stretch at all and at the end rotates at a stationary point. I'd have the large ball squash in extremely, like a 'fat' person, and then just a tiny jump, fall down and squash extremely again. It'll really look like it's a fat, lazy ball then, I think.

CGTalk Moderation
08-22-2006, 09:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.