twoshoes
06-15-2006, 11:05 AM
Hey guys, quick question about Lightwave UVmapping
Ive started modding for battlefield 2 and im mapping my models in lightwave, after working it all out and overcomming small problems I ended up with a good map going. To get it in to Gmax (and then to bf2editor) I need to export it some way. *.3ds as i found out from using Wings3D can presurve UVmap coordinates, since Wings3D is freeware I almost took it for granted that Lightwave would to.
So, I got my model and went to Export>3DS exported it all and to my surprise (and discust) when i imported it into GMax there was nothing to show (sam problem in Wings3D) i went to the exporter in lightwave and saw taht the Capture UV Map was not selected. So I figure i must be doing something wrong?
Can someone please help me out , hopefully i dont have to redo my map. Im yet to be blowen away by anything in Lightwave, after comming from Maya PLE, im starting to regret my purchase.
Ive started modding for battlefield 2 and im mapping my models in lightwave, after working it all out and overcomming small problems I ended up with a good map going. To get it in to Gmax (and then to bf2editor) I need to export it some way. *.3ds as i found out from using Wings3D can presurve UVmap coordinates, since Wings3D is freeware I almost took it for granted that Lightwave would to.
So, I got my model and went to Export>3DS exported it all and to my surprise (and discust) when i imported it into GMax there was nothing to show (sam problem in Wings3D) i went to the exporter in lightwave and saw taht the Capture UV Map was not selected. So I figure i must be doing something wrong?
Can someone please help me out , hopefully i dont have to redo my map. Im yet to be blowen away by anything in Lightwave, after comming from Maya PLE, im starting to regret my purchase.
