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View Full Version : what's wrong with my texture?


migelowsky
06-15-2006, 04:48 AM
Hi, I new to zbrush and mapping in general, here's my problem:
I modeled a head in Max, exported it to zbrush as an obj, in zbrush I created a texture,
assigned the guv and painted, then, exported the model back to Max.
The imported model looks good, but, I want to use the original object from max, because
I have my lowpoly, wich I plan to use with a morph modifier, and above it use the meshsmooth.

Well, I have both models in my scene, so I put a unwrap modifier to the zbrush object, saved the uvs, then, I put another unwrap to my original object, and loaded the saved uvs,
now, when I render the scene I have a problem with my max object, you can see it in the image, the eyebrows look really bad, I read about offseting the map and I did it, but didn't fix it.
I hope I explained myself and If someone can help me I'll appreciate it =)

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06-15-2006, 04:48 AM
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