stallion151
06-15-2006, 01:56 AM
hey ppl,
If you make a sphere and assign a checker file to its color and then duplicate that sphere move it away and give a negative scale on any one axis. Freeze transformation on all transforms, and reverse normals....then try and transfer the uv set information from the original to the duplicate and see what happens.
I've tried all the gui options, but each of them still screw up the uv's ordering. The vertice data stays the same, does anyone know a way around this or of a solution to this problem.
I'm using maya 6.5.
If you make a sphere and assign a checker file to its color and then duplicate that sphere move it away and give a negative scale on any one axis. Freeze transformation on all transforms, and reverse normals....then try and transfer the uv set information from the original to the duplicate and see what happens.
I've tried all the gui options, but each of them still screw up the uv's ordering. The vertice data stays the same, does anyone know a way around this or of a solution to this problem.
I'm using maya 6.5.
