View Full Version : Question on Modelling
Searcher 01-13-2003, 01:22 AM I have read in tutorials about cleaning up 3-point polygon, but i have problem understanding what it mean, what is a 3 point polygon and what does cleaning them mean. Can someone enlightened me, please?
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Aaron Moore
01-13-2003, 03:00 AM
Polygons in max can be made up of several points (aka vertex) but generally speaking, they are eventually converted into 3 point polys at render time.... this means that the software automatically divides the polygons so that no poly has more then 3 vertexes.
The problem is that the auto conversion can sometimes mess up the surface, in which case you want to go in and manually make sure that you don't have 5-6-7, etc points to a polygon.
Depends on what you are doing, but for the most part this really isn't an issue. However if you are game modeling it may be necessary to make sure that ALL of your polygons are 3 sided because of how the game engine may render the geometry.
Hope that helps
Transform Gizmo
01-13-2003, 05:03 AM
if your are reffering to what i think you are, "cleaning up a 3 point poly" could also mean getting rid of it, or converting it to a 4 sided polygon. often when you are modelling something and it comes time for smoothing a 3 sided poly can create smoothing problems and unwanted creases and folds on your surface. so sometimes its good to add a vertice to a poly to prevent those problems when they occur.
Searcher
01-13-2003, 11:17 AM
Thank you for your answers, i think i can roughly understand what is going on already.:)
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