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themick_g
06-13-2006, 12:18 PM
Hi,
I have a problem with subdividing a poly, with explicit uvs.I did the uv layout in unfold 3d.Painted the tex and assigned it. My Problem is that everytime I hit + the mesh is subdivided, but the uvs are not, so my tex looks like in the picture.How can I get my uvs get assigned correctly after hiting + ?
Thx
Mick

grahamef
06-13-2006, 05:22 PM
Open up the texture projection's property editor and toogle Smooth when subdividing. Does that help?

themick_g
06-13-2006, 05:58 PM
god bless ya , grahamef, thats it :) :) :) thx a lot!

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