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jondoe0ne
06-11-2006, 11:03 AM
hi gang,
i am using allplan 2005 and c4d of course. even though they belong to the same producer, nemetschek, there seem to be some glitches between the two of them... first of all, when i export any objects from allplan to c4d, the uv mapping option when texturing is useless, the map being replaced with a colour. secondly, when i try to render with FR-st2 a scene made in allplan, a lot of nasty artefacts appear, like black areas, with no apparent pattern, i mean if i move the camera the black areas would appear in some other places. if i render the same scene with the objects made in c4d the black areas won't appear, so this is an allplan problem. did anyone else encounter theese problems? is there any workaround, or solution to them?

jondoe0ne
06-12-2006, 11:16 AM
no one? am i the only one using allplan around here?

AdamT
06-12-2006, 01:38 PM
I don't use Allplan, but I suspect the black areas might be reversed faces. These render in AR, but by default two-sided rendering is disabled in fR-2. You can enable it in fR's "General Options" (Force 2-Sided).

jondoe0ne
06-12-2006, 08:08 PM
did that already, even tried to invert normals and allign them but to no avail... anything that it's not made in c4d generates black areas...

jondoe0ne
06-13-2006, 06:57 PM
ok so nobody knows anything about the two problems i have written about here, or they don't want to talk about it. i'll try to handle from now on as i have handeled untill now, no big deal. i just thought that somebody who uses allplan and c4d might have encountered this type of problems before... by the way i have talked to the guys from nemetschek romania and they don't know anything about this either... so i guess it's a big cloud of not knowing floating around....

belushy
06-13-2006, 09:38 PM
I have a client who uses allplan it works quite good with AR but
not with FR2 you have to collapse all these groups to connected polyobjects
thats how i got to work arround.
with to many objects fr gets weard results
why i can't tell even if you use double sided option which should be turned on anyway

allplan and Fr2 is not a good combination.
but I rather modell in c4d its more poly reduced and easier to edit in cinema, not for allplan users.

Mayan.t
06-14-2006, 08:17 AM
I use Allplan,too. I confirm that UV mapping option in texture tag is useless in Allplan>C4D objects. So I always used other mapping options and tweaking them.
I cant help with second problem, because I dont use fR-st2.

moka.studio
06-14-2006, 11:55 AM
Do you have 'force double sided' enabled in FR?
Are you using Distributed Rendering?
Are the texture paths correct?

jondoe0ne
06-14-2006, 03:16 PM
yes
no
yes

jondoe0ne
06-16-2006, 05:59 AM
as far as i remember both moka and llab were using allplan, but again i might be mistaken... but if you did guys did you also had trouble with this?

Aries
06-16-2006, 06:51 AM
No problems with allplan -> c4d here. All the textures are in place.
And by the way, everything is with cubic projection .... no uvw mapping.
Seems normal for the usual archi. stuff.

deli
06-16-2006, 08:02 AM
First of all they don't belong to same producer, the producer companies belong to the same firm that's all. Cinema4d was there before nemetschek bought maxon, and they never thought about architects untill that date.

I use Allplan too, and these kind of problems happen. For example, I sometimes need to click "tile" for non texture materials to texture it properly.

My solution? I never texture in allplan. I leave objects with plain colors. I do all the work at cinema.

For FR - it is incomplete.

Cheers

jondoe0ne
06-16-2006, 09:19 AM
And by the way, everything is with cubic projection .... no uvw mapping.




My solution? I never texture in allplan. I leave objects with plain colors. I do all the work at cinema.

Cheers
aries & deli: nice that i can talk to fellow allplan users. i know that nemetschek bought maxon, but allplan and c4d beong to the same group now, that's what i meant. as for what you said above, when you try to texture the objects made in allplan with c4d, you can't use UV mapping. not even if you copy an uv tag from other objects... is this a bug? if yes whose fault is it c4d's or allplan's? can i do anything to avoid this?

Aries
06-16-2006, 11:04 AM
You can use uvw mapping but only if you have uvw coordinates...
Just click the texture tag of your object and select Texture / Generate uvw coordinates from the Object Manager menu.

moka.studio
06-16-2006, 11:28 AM
as far as i remember both moka and llab were using allplan, but again i might be mistaken... but if you did guys did you also had trouble with this?

sorry, I don't use it.
I thought perhaps it could be a problem with the normals or optimization.--

fuxy
06-17-2006, 06:21 PM
Turn on share sample option in FR GI tab. Maybe that's the problem.

My workflow to allplan modeling: Create 3D model for only walls, slabs, difficult roofs, door and window smart symbols and landscape with roads. After then create boxes (using slab object) every windows and door openings for c4d boolean object. After export to c4 and rearranging object (cca 15-30 mins.) use boolean object to subtract window and door openings from walls.

Then you finished model, for maps to use cubic mapping, then connect them by material and generate uwv map for all object.
if you do so

the bump will works too
FR scene preparing takes seconds
if you want to use FR displacement you must model displaced objects in c4d

moka.studio
06-17-2006, 06:32 PM
if you want to use FR displacement you must model displaced objects in c4d



what do you mean by that?

jondoe0ne
06-18-2006, 05:06 AM
You can use uvw mapping but only if you have uvw coordinates...
Just click the texture tag of your object and select Texture / Generate uvw coordinates from the Object Manager menu.

aham... didn't know that!

Turn on share sample option in FR GI tab. Maybe that's the problem.

My workflow to allplan modeling: Create 3D model for only walls, slabs, difficult roofs, door and window smart symbols and landscape with roads. After then create boxes (using slab object) every windows and door openings for c4d boolean object. After export to c4 and rearranging object (cca 15-30 mins.) use boolean object to subtract window and door openings from walls.

Then you finished model, for maps to use cubic mapping, then connect them by material and generate uwv map for all object.
if you do so

the bump will works too
FR scene preparing takes seconds
if you want to use FR displacement you must model displaced objects in c4d

will this get me rid of unwanted black areas that appear randomly on my allplan generated objects? i'll have to test this a little further.

thank you guys for bothering, your help is always appreciated.

fuxy
06-18-2006, 10:58 AM
can you show a rendered picture?

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