View Full Version : Fire_arrows and particle sim
06-10-2006, 11:12 PM
how should i go this project
Im trying to simulate alot of arrrows flying through the air but on fire...
Currently im referrencing for animating ...and my particle simulation is instancing the a ref model arrow...
But now i want to add fire and smoke to the many arrows any ideas?
06-11-2006, 11:51 PM
I am no particle or scripting expert (so I didn't respond when I first read your post), but I believe it should be possible to orient the instanced arrows with the vector that they are traveling in and make a second ptype emit sparks from the tips with an scripted event based on time and velocity (or any other variables)... just not versed in the application of it and unable to assist you in experimentation at this time.
Have you reviewed the commercial video tutorials available? Perhaps they have some insight that could assist you.
06-12-2006, 12:05 AM
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