PIXAR
01-12-2003, 11:07 AM
eg: the eyes of a mesh are closed, for a morphtarget you need them to open ofcourse.
well, when selecting the base of the upper eyelid, the base of the bottem lid will be selected also, that's the disadvantage of world space selections :shame:
is there a workaround to deselect vertices with soft selection? A script, a plugin, no matter what.
well, when selecting the base of the upper eyelid, the base of the bottem lid will be selected also, that's the disadvantage of world space selections :shame:
is there a workaround to deselect vertices with soft selection? A script, a plugin, no matter what.
