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Tracey King
06-10-2006, 02:17 AM
I'm using Maya 7.0 and Photoshop CS to create my images. I'm mapping the images to the color of a material, just as I have been for 5 years. Today, Maya started skewing the images w/o me making any changes to the 2D placement node.

Does anyone have any idea what is going on?

So far I've tried using different file formats, deleting all history, creating new materials, and exporting the mesh into a new file.

Does it have something to do with CS? I was using a different version of Photoshop until today, and I've never had this problem.

Thanks in advance.
t-

kaelmd
06-10-2006, 09:38 PM
Hi

Just a guest are you using a proxy. Or perhaps your object have different UV.

Tracey King
06-12-2006, 04:42 PM
neither. it's just a straight up polyganol object. i've even tried exporting it as an ascii and recreating all the materials.

i really can't figure this one out.

yeluis
06-12-2006, 05:08 PM
i am having the same problem. just puting the image on a material applying it on a plane and the image is all skewed up. ive tried several file formats. and then tried inside of max8 and works just fine with the same textures.

Tracey King
06-12-2006, 07:00 PM
I think it might have something to do with Photoshop 7, CS. I'm still not exactly sure what is going on, but I tried recreating the image in several ways and it still was screwed up. I deleted all the versions of the images I had saved, got a new download of the internet and started from scratch. It seems to be working fine now. I don't know if the file was corrupted and just kept spreading or if I have a virus or what.

Just the strangest thing...

ntmonkey
06-13-2006, 12:50 AM
What resolution are you using? And does it look funky in the viewport but render okay? I've found that sometimes if the images aren't exactly to the power of 2, Maya will fook it all up for ya.

-Lu

yeluis
06-13-2006, 02:59 AM
WEIRD!! man this is one weird bug or whatever it is. i just changed the image size by a few pixels saved it and it worked

leigh
06-13-2006, 04:53 AM
I've also noticed this in the latest Maya release. Textures look really weird in the viewports, even relatively low res ones. Even though they render fine, it's really disconcerting working with models where the textures are displaying so weirdly on the surface in OpenGL.

I think it's a bug in Maya 7.

pixlix2
06-13-2006, 08:16 AM
Hi,

edit your Maya.env file in the user Directory and append:
MAYA_NON_POWER_TWO_OFF = 1;

Hope this helps... I'm not sure where I initially read about this and it is some time ago when I made this change to my installation - but I believe that's all.

Good luck!

ristopuukko
06-13-2006, 01:11 PM
Hi all

I've had the same problem with 7.* version and it is (atleast in my experience) a bug; change the file node's alpha gain from 1 to 1.001 (or something else) and it fixes the problem.

I don't think that photoshop has anything to do with this issue....

/risto

Cameo
06-15-2006, 11:37 AM
Yea I stumbled upon this problem and realised (for me at least) it was to do with non-square textures. Anything with equal dimensions worked fine, but anything disproportionate became skewed in the viewport.

I imagine what pixlix2 said will fix this problem although I havent tried myself.

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