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morphicity
06-09-2006, 01:02 PM
Hi,

I'm very new to C4d, so forgive me if i'm missing something obvious:

I know that you can't simply mirror something in C4d, so scale -1, fine - however, is there a way to 'apply' this scaling so that the coordinates bow simply reads '1' again as leaving it at -1 seems to cause all sorts of problems (when rotating etc).

Any help would be greatly appreciated - the model i'm working with is of an entire house, so mirroring each object on a poly level is not really an option.

Cheers

Cactus Dan
06-09-2006, 05:06 PM
Howdy,

Yes, do the mirror thing (scale -1) in the Object tool, and then switch to the Axis tool and set it back to 1.

Adios,
Cactus Dan

Ernest Burden
06-09-2006, 05:29 PM
Hey, thanks. It was that second part I have been missing. the -1 works, but reverts itself sometimes.

There's also the symetry object, of course.

morphicity
06-09-2006, 06:14 PM
Thanks Dan - so simple, yet not so obvious (to my feeble mind anyway) I knew there had to be a way but it had me tearing my hair out!

jimzepellin
06-14-2006, 01:07 PM
Just a little extra information.

I'm using 9.6 so I'm not sure if it will be the same for all versions. This needs to be done in the Coordinates manager not the object coordinates in the Attributes manager. You can minus it in the Size or scale modes.

AdamT
06-14-2006, 01:19 PM
One thing to note is that doing the -1 scale trick also reverses your normals--something that could impact your renders if you aren't aware of it.

jimzepellin
06-14-2006, 01:42 PM
Thanks Adam. This whole thing bugged me for ages. It was because I was using the object coordinates in the Attributes manager. I never noticed the reversing of the normal because the stay the right way round with the method I used. I was messing about with both methods and noticed that with the object coordinates method the pink colour is still on the outside but the yellow stems point inwards. I thought I'd post that as a point of interest if nothing more.

AdamT
06-14-2006, 01:53 PM
Oh cool! I didn't realize you could avoid the problem using the AM coords. :thumbsup:

jimzepellin
06-14-2006, 02:19 PM
But. The rotation bands problem returns and you need to use the minus trick in the Coordinates manager because it does'nt work in the AM. It's about six and half a dozen between that and selecting all normals and reversing them and at least all the yellow normal stems point in the right direction with the first method.

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