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mogh
06-09-2006, 09:59 AM
WIP: Electric Light Bulb (build only with C4D Objects, no polygon manipulation)
Here is the Objectsetup: Setup (http://www.defcon-x.de/mogh_forum_files/lightbulbsetup.png)
What do you think?

greetings mogh

EDIT: Updates see posts following ...

http://www.defcon-x.de/mogh_forum_files/glueh_12.jpg

Byla
06-09-2006, 10:21 AM
nice, not that this shape would need manual poly manipulation, but it is nice to see some core techiques used for more "complicated" stuff.

LucentDreams
06-09-2006, 11:00 AM
its always an interesting challenge. the first project tutorial on cineversity focuses on making an entire table scene without any polygon manipulation, and varying techniques, so while a lofted spline was used for the plate, I made sure not to repeast the technique for the glass, to the glass uses clever booleans with primitives and the taper deformer to build its shape. getting a good chamfer on the top of the glass lip was probably the most interesting part without polygon modeling.


very nice setup for the lightbulb, the threads helix does feel a bit shallow (like the angle should be steeper), but seeing your pic reference I'd guess I'm the one whose wrong there.


Great work

nycL45
06-09-2006, 12:47 PM
First things first: very nice modeling and, IMO, realistic.

OT: I hope you do not mind a questiion from a curious architect. Here in the U.S., we call that an "A base" lamp, which is our most common incandescent bulb (except yours is clear glass and we use mainly coated glass for diffusion and "soft" light). I thought Europe used mainly - what is known here as - "bayonet" based lamps, with two contacts on the very end and opposed and offset keys on the sides. Are "A base" bulbs widely used in Germany?

bobtronic
06-09-2006, 12:57 PM
Are "A base" bulbs widely used in Germany?


Yes, the "A base" is the most common bulb here in Germany. In fact I never heard of the "bayoneted" type.

Bob

pzdm
06-09-2006, 12:58 PM
Hi, I want to tell you C4D supports textures, too. Bulb is typical example of this...

little example, some very easy SPD texture. This spends only few seconds in PHS.

http://www.grafika.cz/images/cinema4_obr5.jpg

JamesMK
06-09-2006, 12:59 PM
Same thing in Sweden. Never even seen a 'bayonet' base bulb :shrug:

marcom
06-09-2006, 03:15 PM
switzerland, which is not the same as sweden, doesn't have this "bayonet" bulbs as well.

nycL45
06-09-2006, 04:24 PM
Thanks. Another one of my misconceptions has been corrected. During trips in Europe I never checked the bulbs. I am sure travelers normally will check the bulbs of the country they are visiting. I just did not but will the next time. ;)

So, who uses "bayonet" bulbs?

Great bulb, mogh.

Triker
06-09-2006, 04:38 PM
Thanks. Another one of my misconceptions has been corrected. During trips in Europe I never checked the bulbs. I am sure travelers normally will check the bulbs of the country they are visiting. I just did not but will the next time. ;)

So, who uses "bayonet" bulbs?

Great bulb, mogh.

DC applications are common. Used in marine and automotive industry extensively.

robodesign
06-09-2006, 08:09 PM
Hello!
Nice render! I like it, congrats.

As long as the modelling technique... I don't want to brag, but... I haven't used polygonal modelling for doing this image: http://www.robodesign.ro/site/index.php?p=7&showlitem=39 . I've made everything with lofts, boleeans, sweeps, revolve/lathe objects and FFD deformers.

I consider this type of modelling highly interesting as it always you to think of how to actually model the object. But, it can turn very hard. I highly recommend polygonal modelling, I've learned it one year ago for doing one image ;) . I'm still working on it. Doing poly-by-poly modelling is like painting in Photoshop, you have the control over the polygons, or the pixels. You are not constrained.

brammelo
06-09-2006, 08:14 PM
Bajonet type lamps are not used in Belgium or the Netherlands either.

mogh
06-09-2006, 08:32 PM
thank all for your replies

@pzdm: *g* yeah i know, but its in my nature to model .... but i've to try this texture yust to see how it turns out different.

@robodesign: you forgott me robod *schnief* I knew the net is a lonely place *g*, you should have seen same polyhustle renders from me, I'm one of the old C4D-chat guests.

I'll run an HDRI rendering this night, but have to retune the metall, its to dark on GI setup. Hopefully i can show (off) a new version tomorrow.

And by the way, this modeling technique isn't just great, i just wanted to try it; - not that it is the best of all, it just gave me a challenge inbetween my midterm.

regards mogh

neonghost
06-10-2006, 09:25 AM
Thanks. Another one of my misconceptions has been corrected. During trips in Europe I never checked the bulbs. I am sure travelers normally will check the bulbs of the country they are visiting. I just did not but will the next time. ;)

So, who uses "bayonet" bulbs?

Great bulb, mogh.

bayonet bulbs are used as standard in Australia.

OamadeusO
06-10-2006, 09:54 AM
I do not have the experian to comment on the modeling but it looks very good!

However I can say that bayonet bulbs are more the standard here in the uk
We do have screw types as well
Best of both worlds!

mogh
06-11-2006, 03:35 PM
Here is finaly the HDRI Rendering
I tweaked the metall, and the burning point.

the render took 39 hours for 3500 pixels width... on x64

I'll post some details later
cya

http://www.defcon-x.de/mogh_forum_files/glueh_14_hdri.jpg

mogh
06-11-2006, 06:58 PM
Here are some 100% image size details.
I just link a small image so that the post wont be so stretched. klick to see full detail.

http://www.defcon-x.de/mogh_forum_files/detail_small.jpg (http://www.defcon-x.de/mogh_forum_files/lighbulb_detail.jpg)

cya mogh

[UP]
06-11-2006, 08:14 PM
WOW!
Great modeling + render !!

Just one little detail.. might be intended but, the lightbulb manufaturer is called PHILIPS, not PHILLIPS...

But very imressive job !!

UP

Bob3D
06-11-2006, 08:24 PM
39 hours to render, 0.2 seconds to spot a spelling mistake :D .

Lovely render. :)

Canadianboy
06-11-2006, 09:06 PM
neat idea.. i think i might try and model something useing that technique for the fun of it

LoopCorp
06-11-2006, 09:37 PM
Beautifully done, the original was nice but the hdri is spot on. FYI - bayonet bulbs were the only kind in the UK for years but it seems to me that the creeping domination of IKEA has pushed us towards the screw in.

nycL45
06-12-2006, 12:49 AM
That is an incredible modeling and materials job! The devil is in the details and the details and the materials are spot on.

One comment: the glass part does not hold up as well visually and I wonder if the plain background is detracting from some of the realism. Maybe if it was rendered on a quiet stone countertop or something.

How about photographing a real bulb under similar conditions for a comparison?

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