View Full Version : Collab Tutorial
tilite 06-09-2006, 06:06 AM I've been thinking it could be kinda cool to compile a tutorial to the CGSociety about Rhino mainly because of the lack of good Rhino tutorials out there and I know we all have skills to share.
So if you want to participate please post here, if we don't have enough numbers we wont be able to go ahead.
So I was thinking we should start off with a beginer to intermediate tutorial, maybe something like an mp3 player/ phone??
So when you were learning how to use Rhino what kind of tutorial would have helped you out??? Think about commands that you can't live without now that you wish you were introduced to earlier???
I've got a deadline for a project next thurs then im going to the snow with family for the next 4 days. But when I get back I will be on holidays and really want to kick this off then, not saying you guys can't start without me ;).
So get those juices flowing... and give as much feedback as you can!!
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seagulls
06-09-2006, 07:27 AM
I think its a good idea.It would have helped a lot (when learning ) if the tutorials explained the reason for using techniques (not just 1.do this 2.do that. aka rhino training manual)
It took me a while to find all the commands when starting - and knowing when they are useful and when not.
I would like a segment where the tutorial breaks the object to be modelled down into simplified shapes .
im going to be busy until the 16th (fri week) - so cant really help till then.
tilite
06-09-2006, 08:28 AM
Yeh I know what your saying.
I was thinking of creating a few possibilities to create the same geometry with different tools. To give a broad understanding to the reader. But of course we would need a few people to do this.
Glad your on board Karl
Anyone else...
Snecx
06-09-2006, 10:01 AM
Would love to contribute more but I will not be able to work with Rhino for the next few months as I have my own project in hand (web programming related).
Hope this turns out great. :) SWIPS is making some Rhino tutorials over CG-Cars if I'm not mistaken. Perhaps he can contribute here too?
VetteMan
06-09-2006, 03:03 PM
I started with tutorials with inside Rhino's help. They're enough for beginning. In NURBS, making surfaces is easy, the problem is how to make them good. I think intermeddiate to advanced tutorial would be more useful (e.g. class A surfacing or advanced booleans).
Beginner to intermeddiate tutorials can be found everywhere on the net. www.rhino3d.tv (http://www.rhino3d.tv) is a good address.
I'm not an advanced user. But i try to make my best for tutorial.
I think "Rhino surface workshop" topic can be used for tutorial. I'm not sure if i can explain it well but it can be like that:
The most hardest surfaces can be selected and everybody have it a try. Best try can be selected by Rhino society and moved in another sticky topic named "advanced rhino techniques" which can be written only by moderator. Technique have to explain detailed. Then they can be collected in a pdf monthly or after reached 10MB size, they can be publish for download.
ps.sorry for bad english, hope you understand me
Snecx
06-09-2006, 03:13 PM
I would agree with something more spontaneous such as forum posting. It will be much easier for people to help. :)
EquiNOX
06-09-2006, 03:20 PM
That would be GREAT, this would make useful for lot of rhino beginner. Because as matter of fact lot of tutorial is having a bad link.
seagulls
06-18-2006, 01:32 AM
ok im up for it at the moment but i think we should decide on what we should model,whos should do what and set dates for it.
tilite
06-18-2006, 11:37 AM
Excellent :)
Well I'm posting this away on holiday at the snow, I will be back home in a day or two. I've had an awesome crit and an architectual research company have asked me to create a 3d model that they can 3d print in plaster and display in thier studio. Should cost them a packet and help out my career so I'm stoked. So when I get home I will be working on that non stop but will be able to post.
So i think we should come up with something to model, and who to target it at, and what it should include over the next few days then I can start workign on it.
cheers guys, lets hear more of you opinions, I want everyone to contribute.
EquiNOX
06-19-2006, 04:21 AM
Why not start off with cell phone tutorial, I think it'd be easy kick off start? don't you think?
seagulls
06-19-2006, 04:33 AM
you mean like a mobile phone?lots of fillets there depending on the phone.
EquiNOX
06-19-2006, 04:38 AM
Yeah I mean mobile phone.... Yeah I know its gonna require lot of fillets.. Isn't that popular by demand to understand how fillet should work? Maybe this is a start spot where everyone can understand how fillet actually work with rhino?
seagulls
06-19-2006, 04:45 AM
yeah i can understand that, i just would prefer it if the whole model didnt involve mostly fillets.
PureBlizz
06-19-2006, 03:10 PM
Hi there my friends =)
sorry for not beeing much acctive lately, got a girl thing going on, takes up ALL my spare time :P worth it though... hehe
anyways, this sounds lika a lot of fun, and I got a week off, coming up, I whould love do help out... Just let me know what I can do...
EquiNOX
06-19-2006, 03:53 PM
yeah i can understand that, i just would prefer it if the whole model didnt involve mostly fillets.
Okay, just trying to help:) I wouldn't know any model that doesn't involve with fillet.
tilite
06-20-2006, 03:54 AM
I think a mobile is a good starting point, and it should be important to include correct fillet info, i have never actually be taught and still struggle with them today... so fillets should be included. The question is to what extent? What if we were to model a PDA or Blackberry type of thing. Not so intensive on fillets. If you have any other suggestions post pictures if you can.
EquiNOX
06-20-2006, 05:39 AM
I know there are 50/50 chance that fillet would work on model. If Fillet isn't such good idea for now, we can still learn how to create mobile devices, using pipe tool to spilt/trim and blend the corner of surface.
Here's few example of few modelers did some mobile device or hand devices. found in rhino3d.tv gallery.
http://gallery.mcneel.com/?language=en&i=24525
http://gallery.mcneel.com/?language=en&i=24068
http://gallery.mcneel.com/?language=en&i=24067
http://gallery.mcneel.com/?language=en&i=24026
http://gallery.mcneel.com/?language=en&i=23076
http://gallery.mcneel.com/?language=en&i=21883
http://gallery.mcneel.com/?language=en&i=21460
seagulls
06-21-2006, 02:40 AM
yes to me me they dont look easy, i have done one myself that was simpler and it took quite a while.The mobiles small size doesnt mean small work.Maybe we could have a range of products to choose from and let our users decide with a poll.also a poll is good because it will give us a good idea of what is in demand (not that a mobile is bad anyway).or maybe people could just post suggestions to what they want.
PureBlizz
06-21-2006, 03:54 AM
well, a phone is not a smal piece of work, but considering that most ppl that starts using Rhino wants to start on cars.... I whould also recomand to make basic tutorials, with "freehand" items/objects.. trying to copy somthing from the real world exactly, takes away the focus from the function learning, and into hight, length, and details... one step at a time I say.. atleast that is what I have found, trying to learn myself using Rhino... I wasted a lot of time that way.... By making things freehand, (like modeling just a phone you make up, instead of making a "K150i") its much easier to play around with diffrent functions, understanding mora about diffrent functions "pros" and "cons"... Dissagree with me if you want, but thats my experience...
seagulls
06-21-2006, 04:34 AM
i agree with pureblizz,personally i wouldnt mind doing one of those old 32 fords or a hotrod with freeform simple shapes.As long as you dont try to do everything including interior and keep it simple.But I would still like to hear what you guys think.
PureBlizz
06-21-2006, 05:41 AM
well... sorry to get a bit off topic here, hehe a lill sins I used Rhino now, getting eager, but I made a simple free form phone, just to kind a "thing out loud" for myself.... Took me about two hours, including trying out some details around some functions... as you guys mentioned, there whould normaly be a lot of filleting... so I made this one without the fillet function... I think this chould work out fine for a basic tutorial... kind a fun to work with too... so many things you chould include as you go on a phone.. hehe, anyways, here it is :P ohh, and sorry for the crappy render, didnt bother...
http://img100.imageshack.us/img100/7381/phonetest1smal8gb.jpg
EquiNOX
06-21-2006, 05:05 PM
Well, how about telescope? I guess its quick and easy modeling? Pureblizz... your mobile phone look great. Hope you could share how you model this with us.
PureBlizz
06-21-2006, 05:35 PM
I guess the main point here, is to make a smal collection of basic tutorials, focusing on diffrent functions, when to use wich function ect. right??
Then a telescope whould work greate, I agree, but we whould need something a bit more demanding as well right? so both??
The phone was pritty basic EquiNOX, just simple surface functions, with heavy use of blendsrf and "split/split". used some fancy tricks on the black side with curfnetwork, but they dont show on the rendering anyways, lol... Im sorry to say, that I only saved twice, and only kept the final 3dm. sorry... making a real tutorial as a lot of work you know....
oohh, and btw. Im planing to get hold of Rhino 4 as soon as its published, is that an issue, making tutorials for rhino 3sr5 right before 4 is relesed? just a thought... I dont know...
but with 4 out, we chould focus much more on fillet/boolean functions for example.. sins they are great functions, when they work....
I recomand making the tuts in .pdf btw. I always found .pdf to be a great format for such things... tuts in html or pics are a pain... or..?
EquiNOX
06-21-2006, 06:14 PM
I think this tutorial basically cover every versions of Rhino... Its just that version 4 would be a little different but modeling techniques stays same.
Okay Mobile phone and Telescope is not a problem :) I will try to model both and post my wire and results so I can have opinion from everyone before I could try to write tutorial.
Hmm I don't know If I can post that in .PDF, I don't have any $$ to buy PDF editor, and probablly won't buy one because I am CG Aritist not writer, I'd prefer to purchase on plugins instead of .PDF editor.
PureBlizz
06-22-2006, 06:30 PM
oki, np, I guess images wil work out... guess Im spoiled on software...
I finished my lill phone btw, not much, but heres a rar with the 3dm and some renderings, if you can use it for anything.. like an exemple or whatever... right here (http://www.uploading.com/?get=KE9G4XUD). sorry for the size, but its the complete scene, with lightning, and a working model... hope you dont mind... I can repost it much smaler if neede, but Im on my way to bed atm...
http://img98.imageshack.us/img98/9044/phonetest2smal2nc.jpg
turmite
07-02-2006, 08:48 AM
Hey Guys,
First post here, but this thread caught my interest. I am one of those people that would benefit from a well done tutorial. I would like to make a suggestion or two. From the standpoint of learning the different commands, it doesn't really matter what the product or subject is that is to be modeled. I personally need a demonstration of the many different commands that can accomplish the same thing. To me, that has been the hardest thing to learn with Rhino.
What little 3d I had when I started learning Rhino was from a not so very good cad package. I use Rhino mostly for manufacturing a line of competition rifle stocks and bullseye pistol grips. They are almost organic in shape and nearly impossible for me to model with my limited skills. Of course from a very selfish point of view I would like to see something like that modeled so I can learn how to make my life a little easier!
I read this thread and noticed that most of those posting were the ones talking about doing the tutorial. I though it might be good to hear from someone who actually needed it! :) What ever you decide on modeling, please demonstrate several different ways of doing each feature.
Mike
EquiNOX
07-02-2006, 04:34 PM
Edit and rephrase: I think it'd be MUCH easier to just post the final work in this thread and if question need to be asked then share that here. Basically I don't think anyone would have time writing tutorial here.
PureBlizz
07-02-2006, 06:25 PM
well, I dont know EquiNOX... we do need some good tuts, and we are the onse that chould make them... lets just let the ideas keep comming, and when ever we have som time we chould have a nother look at it.. Im real bussy at the time, but I like to make tuts in general... a lot of work though..
and thanks for your point of view turmite! Feel free to post any question you got.. we may not have time to write good tuts, but we always have time to aswer a question or two.
Snecx
07-02-2006, 06:52 PM
What about making a new topic where people ask what they would like to learn to model and we show different methods of modelling it?
For example, some might want to learn how to model car fender, computer mouse or certain shapes on a particular model then we can discuss and post methods of achieving those surfaces in Rhino, step by step.
Just like EquiNOX said, this way we can easily focus on modelling these specific parts and people who want to learn can keep on posting new models and requests.
VetteMan
07-02-2006, 07:32 PM
Isn't Rhino surface workshop for that? I think it's sufficient.
EquiNOX
07-02-2006, 07:39 PM
Yes I agree with Snecx, because I think that is where everyone would learn more if focus on certain area rather than general. Not only that, also save time rather than going over through the begin process.
Let say start with mine... Which Rhino Technique would you use to create oval surface such like one in picture.
http://www.jewelrytelevision.com/loadImage.aspx?w=400&h=300&cgid=1012887
or (look at headlights lens)
http://www.ultimatecarpage.com/images/events/essen2002/2002_mercedes_benz_sl55_amg-1.jpg
turmite
07-02-2006, 08:15 PM
Maybe I read this wrong but I thought this thread was about making tutorials so folks could learn. Equinox here is the point I was trying to make when I posted my first post here. I can make the oval.......but how many ways are there to make it other than the one I might choose? What I had hoped to come out of this was not a tutorial on how to do a particular product, but how to use the many different means of getting to the end result. I realize that that to achieve that a product will have to be modeled, but let each person that wants to participate show a different way of modeling a given area, or for that matter the complete object.
Which is best to use to surface 4 connected curves, Sweep two rails, use 4 curves, patch or.....how many other ways are there to get the job done?
Does everyone understand what I am trying to say? I sometimes have a problem of having in my head what I want to communicate, but not being able to correctly put forth that information. Thanks for letting me participate.
Mike
Snecx
07-02-2006, 08:57 PM
Isn't Rhino surface workshop for that? I think it's sufficient.
Maybe not too focused on a particular surface but on the basic steps of creating certain objects. I think Rhino surface workshop is for advanced surface discussions while a tutorial topic like this would be more focused on the lower level modelling for newcomers.
We should stick with simple objects in these tutorials because we should be teaching users how to use the tools in Rhino; what tool to use, how to use tools, basically on how to model something with Rhino comfortably.
My opinion for sticking to simple objects is so that user would not request a heavy tutorial on making a complete car or something. As said earlier, it would be very hard for most of us to do it on a forum. Simple objects as in things like car wheels, car body, cellphone, torch light, table fan, table lamp, etc. With these any of us can easily contribute around half an hour on preparing the step by step instructions and post them up to share.
Surface workshop would be for those who don't need the tutorial--those who know how to model already but deal with deeper surfacing problems--where the discussions are focused on methods instead of modelling steps/tools.
Would that be a good way to do it?
Since this topic has become a discussion of what we're going to make, it would be a good idea if we start a clean topic focusing on the tutorials itself once we have decided what we are going to do. :)
For example, maybe we start with a target model and then we post the modelling steps, then another target model and modelling steps and so on, with the first post updated as an index to all these mini tutorials on the topic.
Maybe we start with EquiNOX's example, the oval Mercedes SL55 head-lamp?
Snecx
07-02-2006, 09:02 PM
... What I had hoped to come out of this was not a tutorial on how to do a particular product, but how to use the many different means of getting to the end result. ...
Yeah something like that but we have to start with some object first and everyone of us post the modelling steps on how we would model it.
This way other user will know what tools to use and so on as well as the different approaches to it. It can be a tutorial where other users can just pick up, set a target model and start modelling in Rhino.
We will not focus on any specific product but it is good to pick some products as target for each of the mini-tutorials.
I hope this is getting somewhere. I'm getting excited about it. :D
EquiNOX
07-02-2006, 09:08 PM
turmite,
I assume you mean some tutorial on using rhino tool to achieve surface, or some techniques on getting correct surface? if so, well you can find here Rhino Surface Workshop: Join in (http://forums.cgsociety.org/showthread.php?t=328508). I am sure it covers everything on what you are looking for. I hope I understand you clearly.
Snecx, exactly... tutorial doesn't really need to be long.. Maybe just tell simple step by step and everyone can do on own without need to know everything in details.
turmite
07-02-2006, 09:53 PM
EquiNOX thanks for the invite. I have spent the last two hrs reading the surfacing thread and while it gives a lot of good info, and I can use most all of it, that is still not what I saw happening here, ro at least not what I invisioned might happen. Let me see if I can explain. Let's say that you and Snecx and 5 other experienced modelers are ask to model, oh let's say a claw hammer. Each of you would model the hammer independely of each other and record how you modeled it and why you chose the particular tool you chose for modeling. Now all those different models, from different viewpoints and using different tools (maybe) would be posted. I could now look at the concept and the result from 5-7 different people's view point all on the same model. To me it seems the surfacing thread is fractured rather that flowing along on a theme. You even mentioned in one of your posts there that for nurbs modeling you needed to have a plan before you started the model as well as having an understanding of the G rating of curves and a surfaces. See....this is the concept part of the model. If those 5-7 or however many people modeled the same item it would be easy to see the concept used and why they chose it when you compared it to all the other's work.
For me, and I bet many others, it is the plan and the understanding that needs to be addressed first. I hope this attempt at attaching an image works so here goes.http://www.turnercustoms.com/images/360Stock-alone-2.jpg
This is a product I designed many years ago using my hands. I can make a real model much faster with my hands than I can one in the computer, but that is not the way of the future. What I'm looking for is help with how to plan something like this. I'm not talking about reverse engineering either. I have the capabilities to do that. I want to learn how to model, and how to do it correctly without wasting a lot of time.................I'm old and may not have much of that left!!!
Please don't take this as my wanting someone to model a product for me. I already pay a guy for that on a part time basis. I am looking for the plan you mentioned in the surfacing thread.
Mike
EquiNOX
07-02-2006, 10:14 PM
Oh Mike, I think that's fantastic idea... why don't you start this on another thread. Post what is need to be modeled and when everyone done they would need to post their techniques, tool, time length and so on... so we all can compare like you said. That's one of thing we could learn something new everyday from others, improve modeling skills with Rhino and etc. Again that's fantastic idea mike :thumbsup:
turmite
07-02-2006, 10:28 PM
Equinox should the proposed item for modeling be complicated or simple? I have a half of one of my target grips that was digitized that I could post. It is not correct so I would receive no personal benefit driectly from the modeling. It is organic and will require several tools to model. Tell me what you think and I wll start the thread. Should I copy and post these last few posts here so folks will understand why this new thread is being requested? What's really wild....I suggested this on the Rhino user's group to a reseller as video tutorial. Can you imagine what it would be like to be able to watch the progress of each modeler as they build and the choices they make......along with the mistakes! Now that would be a great learning tool.
I'm gonna be gone to church a while but will check back in after I get back. Let me know what you thing about the grip as a model.
Mike
EquiNOX
07-02-2006, 11:47 PM
How about giving each three different levels at once (Beginner, novice, and advanced.) So that way if any beginners is struggling with something, one of these advanced or novice modeler can help them perhaps beginner or novice can just learn how advanced modeler achieve using some techniques that they never encountered before. What do you think. Can wait see how it would go.
VetteMan
07-03-2006, 12:22 AM
if an object selected and advanced users tried to model it, the technic is "their", not "your".
When i was started using Rhino, i read many tutorials, but i couldn't understand them. Then i started to explore Rhino's menus, help files and samples. This way i learned places of all commands and what they do. Rest is technical details, like curve continuity, surface analysis, surface planning, etc.
For example, everbody can model an Audi TT but when talking to model a Ferrari 430, there are few people. However, Ferrari 430 have approximately same steps. I think limited knowledge can be learned by tutorials, because they don't teach, they "memorize".
My advice: Explore menus and help files deeply, then try to understand main form of an object. This way results better.
@turmite: if you know dimensions and final look of an object, you should use solid modeling. On solid modeling, progress is same as hand modeling. In freeform modeling, you don't know many things about object what you are modeling, you only know how it should looking. In Rhino you can both use solid modeling and freeform modeling.
ps: sorry for bad english, please let me know about wrongs, i will try to correct them.
EquiNOX
07-03-2006, 01:25 AM
Vetteman... Of course, advanced user would use their own modeling technique when they model on the selected one. This also would be nice if advanced user can share their technique to help others such as noobie to understand how it is preformed or how tool is being used better where they can improve modeling skills. Frankly, I do know LOT of rhino users gave up rhino and went back into polymodeling. Not because it was too hard for them, it was because there was lack of tutorials on nurb modeling compared to polymodeling, or yet perhaps tools in rhino is not clear enough for them to understand how to use it.
Some of us may have no time to teach others, some of us may have no patience for it... but a chance here we all can try model on selected one, try to improve it, if struggle on that part we can post question where everyone can give suggestion idea just like normal thing we do everyday in this rhino forum.
turmite
07-03-2006, 03:24 AM
Yes Vetteman, that is possible and many have done it that way, but the purpose for this excerise was to be to share that knowledge with those that may not have arrived to the same skill level yet. You ended that paragraph with "planning etc". It is that planning that is the hard part for someone as myself, and I am sure many like me.
Ok....how much is 2X2? Did you memorize that or was it taught to you?
Memorization is a good thing for those that don't know commands.
Vetteman I could use both solid and freeform, if I knew how to use them. Here's a challenge. Let me post the product I described earlier, which I have already noted is not correct as to size, so it would not profit me personally, and you see if you can model it with solids. That was to be the whole purpose of the new thread. If you can I would love to see how it's done. That's teaching on your part and learning on mine!
I understand your English just fine, and thank you for posting. I have seen your input on the surfacing thread and know you have the skills to do this.
Mike
Snecx
07-03-2006, 07:12 AM
@VetteMan: There might be different techniques and methods of how someone could model a particular product but in the end it is just about the surfaces. An accurate representation of the model itself will not differ much from the others.
For example, a simple filleted cube. There are various ways of doing it but in the end all that matters is the quality of the surfaces, whether or not the end result is being achieved.
@Mike: Let's post more photos or reference pics of that object you've posted earlier so we can start at something.
turmite
07-03-2006, 02:28 PM
Snecx, I have posted the new thread, but am going to have to have some help to get the file there. I have used zip and rar plus saving small and the file is still too large to attach. What is the best way to provide the item for modeling now?
Here's the link: http://forums.cgsociety.org/showthread.php?p=3679217#post3679217
Mike
Snecx
07-03-2006, 03:16 PM
No collaboration.
Use whatever tools or methods you think best
Record all your steps
When finished post your work
Perhaps we should all keep the discussion going for a while more before we get going too soon. :) I have few suggestions myself. I believe others might have something to contribute as well.
First of all, I would prefer to make the tutorial in images form, step by step images. Posting tutorial videos or completed 3dm files wouldn't really be helpful since we are going to show step by step instructions anyway. A 3dm file containing initial curves to assist tutorial would be fine.
All tutorial images should be hosted somewhere permanent or long enough to stay, either as attachment or on image hosting sites. This can prevent broken links especially for those who temporarily host the images on their own sites. It happens. :)
I also think it is possible to be much less restrictive. For example, one user might model one initial part then another user continues and contribute the remaining parts. We will still learn the different techniques. The thing is, this would reduce the work load of the contributors.
If everyone also do the same object from start until the end, it will be quite tedious unless it is something simple. What do you guys think? I just don't want to lose the fun. I don't want it to be troublesome since we are all doing this during our free time. :)
@turmite: I think the best way for me would be having blueprints and some reference photos. We don't need too be extremely accurate right? It is just for tutorial purposes anyway. I'm not sure what others think about this though.
Let's see what's best to go with and we start a proper thread with instructions (forum leader can start it ;)) once we have decided on the basic guides and instructions for contributors. It is better to go with guides rather than rules because rules seem to be a little too restrictive to me. I want it to be fun to share! :D
turmite
07-03-2006, 03:25 PM
Snecx should I take the other thread down or ask admin to do it?
You are correct that what I had intended to submit for modeling was just for modeling purposed only. It is not correct and the correct information would not be provided. I know from lurking on many other forums there are those that try to get things modeled for them and that is not my intent here.
I can take the current model and do several make2d views of it for reference purposes if that would help. Since I had the 3dm file I thought it would be good to use that so each person could get the dimensions. If I make everything 2d it will reduce the size so that I can post the different views. Do you want me to do the dimensions too or can the individual use Rhino to get those? These 2d files would not be screen shots but curves in a 3dm file.
Mike
ps gotta go to the shop and actually work now!
Snecx
07-03-2006, 04:28 PM
No worries mate, I'm not saying you are trying to get people to model things for you because I know that is not what you meant or want.
You can even post up the real model's blueprint (a simplified one perhaps) and some reference pics of the real product for anyone of us to start. IMO, a digitized model in a 3dm file seems a little too big to share online compared to simple blueprint and images that works as well.
The good thing about keeping everything in image form is that it is easier to find places to host them online. Most image hosting services out there are free, such as imageshack. It is also more accessible for everyone to work with. Maybe users with other NURBS modelling software can try the same techniques, who knows. I don't wanna be restrictive, just suggestions that I think would be nice to keep things neat and tidy. :D
Your topic is fine, just leave it as in for now. Maybe later the forum leader can rewrite the first post so it can describe the whole purpose of the topic well and then edited to have an index of the mini tutorials. We'll surely need an index for quick navigation when the topic grows to 10 pages or more. :D
VetteMan
07-03-2006, 07:13 PM
I don't want to be a guy who hides knowledge. I also want learn Rhino better..
i'm in.
EquiNOX
07-03-2006, 07:46 PM
Mike, I agree with Snecx, let start with something simple,a best place to start moviation. Maybe later on after while we can try something tough.
Also I think it would be great if each one of you can just post more than 1 picture on progress of work. I.e. draw a curve on first post, revolve on second post and so on to result. Then post in time frame i.e. modeling for 3 hours and etc...
Hmm, what are we waiting for? Let get started :applause:
turmite
07-04-2006, 12:27 AM
Here's something simple. This is a scaled down version of a 120 year old wooden bread making pan. My brother has the original and I took dimensions to make one, but it was too large to go on my machine, so I scaled it down. The grey tabs were for workholding so those can be taken off. This was my third attempt to model it and I won't tell how I did it till someone else has one up. How's that? It is a 3dm file but only use it for dimensions and reference.
Mike
EquiNOX
07-04-2006, 01:52 AM
Would you have the actual picture of 120 year old bread making pan. Because after opening up your .3dm, I never seen this type of pan or the shape that would make a bread.
turmite
07-04-2006, 05:29 AM
Hi Equinox,
Maybe I wasn't too clear on this bowl actually. It is a wooden bowl that was hewn from a solid piece of wood and was used, not only store the flour or cornmeal, but was also used to mix the bread dough in. I do not have a photo I can post tonight but I can take one tomorrow. The actual length of the bowl is right at 24" long. Neat bit of history with it too.
Mike
PureBlizz
07-05-2006, 01:47 AM
hmm...er... I just came home form a two day vacation now.. and Im trying to catch up on the forum reading. The wooden bowl, is an example on a thing that chould be made with diffrent tecs?
This one seems to be made with two "revolve" (0-180) and som cap's. But chould just as easiely been made with booleans.
To refine the model you chould use fillet functions on the "boolean verson", or "blendsrf" on the "revolve verson" to get smooth edges.
am I right? hehe:P or did I miss the point completely??
Snecx
07-05-2006, 02:18 AM
I think the bowl is a bit too simple but it's a good object to get started? I'm thinking of using some basic primitive shapes and boolean operation to achieve that.
turmite
07-05-2006, 05:27 AM
PureBlizz welcome back from vacation. Revolve was use in the construction of the model. What we were trying to do was get a collabrative modeling session going. I offered the bowl as an example when one of the other posters suggested something simple.
Snecx take a look at the comparative thread for a screenshot of my other possible submission.
Mike
EquiNOX
07-06-2006, 01:23 AM
@Turmite: I think, the next time it'd be best to post picture reference or Blueprint you wish anyone to try modeling just like Snecx said previously. Because, as matter of fact...I am not finding anything exactly to your model. There is no such a picture or anything that show bread maker pan with handler, However, I had to come up with my own creation. (See Pix Below). No worry mate, next time it gonna be better one :)
@Snecx: Maybe bowl is too simple, but it also taught me something. I just found a new tool that I haven't used once, the Ellipsold was one I used to make bread maker pan. Now that's something I could use to make oval.
I don't know if anyone have started this bread bowl as of yet, but I started this one today. This was simple and quick modeling, I have done this less than 20 mintues. And of course plus 20 for Rendering Time :)
http://i12.photobucket.com/albums/a230/APrather/BreadBowl.jpg
Something for fun...Rendered in Max with Mental Ray
http://i12.photobucket.com/albums/a230/APrather/BreadBowlFinale.jpg
Crits and comments on model or render, please feel free. Maybe we should start off something new... Perhaps something really cool. Guys I been thinking about setting up Rhino modeling Challenge just like other thread, how about it?
Let me know...
EquiNOX
07-06-2006, 01:29 AM
By the way Turmite, Are you related with Wyatt Turner?
Snecx
07-06-2006, 02:51 AM
Alright, the bread-maker should be the first product to go into the Rhino modelling challenge/tutorial thread. I think we should discuss on what we're gonna write for the first post to give a good idea about the purpose of the whole thread.
I'll give my try soon. Remember to take step by step screenshots too!
EquiNOX
07-06-2006, 04:01 AM
Oh right Snecx, I forgot to add step-by-step.... Thanks for the reminder.
Here's my step by step...
http://i12.photobucket.com/albums/a230/APrather/BreadBowlSteps.jpg
turmite
07-06-2006, 04:02 AM
First of all nice job Equinox, and my apologies for not getting the pic up. My brother was gone yesterday and I didn't want to break into his house for the photo! http://forums.cgsociety.org/images/icons/icon10.gif
"Here's something simple. This is a scaled down version of a 120 year old wooden bread making pan. My brother has the original and I took dimensions to make one, but it was too large to go on my machine, so I scaled it down. The grey tabs were for workholding so those can be taken off. This was my third attempt to model it and I won't tell how I did it till someone else has one up. How's that? It is a 3dm file but only use it for dimensions and reference."
Please memember that I don't come from a modeling background but from manufacturing. If you will notice my quoted text above I mention that the model I posted had gray tabs that could be taken off. I should have said must be taken off. Even with the tabs modeled in you bowl looks good.
Do you have more detail as to how you modeled it? BTW you used the same tool I used and this was the first time I used it too.
I will try again tomorrow to get a reference photo for you.
No relation to Wyatt and only wish I had Rhino skills that began to approach his.
Mike
EquiNOX
07-06-2006, 04:29 AM
Thanks Wyatt,
About grey tab... Yup! That what I thought at first. I have done same thing when doing cnc milling with Rhino software on other model. I must have missed your quote about tab but at least I could give something in style :) I have never seen the oval type of bread box before, I have seen squared type with inner oval at my grandmother's antique shop. But modeling the recent one is part of fun for me, its something that I can achieve one in style, I think it's a good start for everyone eventhough this may be easy.
Anyway, I recently post step-by-step on modeling a bread bowl, go ahead and give it a try. Don't worry about your modeling skill as for now, start trying and learn every aspect of rhino tools and that is the KEY. Once you get there you would become skilled one. :thumbsup:
cheasie
07-07-2006, 07:36 AM
nice and easy tutorial equinox!
I am wondering if someone can make a little tutorial on how to use a model in rhino and transfer it to maya and do a simple render, I really have no clue on the render world.
tilite
07-07-2006, 11:43 AM
WOW!!:thumbsup:
I'm impressed at how much you guys have posted whilse I've been away.
Nice tutorial EquiNOX :)
I hvn't had a chance to read through the last few pages but will tomorrow and they we can kick this thing off and get a formal tut going... awesome!
Cheers Guys!
EquiNOX
07-07-2006, 06:41 PM
Cheasie-- 1st of all, thanks I am glad tuts helped you. 2nd, You don't really need tuts on how to transfer rhino object into maya or other 3d software. All you need to do is save rhino model in .obj, .IGES, or .3dm format. Depending on which format maya accept it, it should get right through to maya and is ready for you to do render. I used NPower Translator, it makes much easier for me to import .3dm file directly to max rather than .IGES or .OBJ format which is EXTREMELY PAIN.
Tilite-- I was thinking of doing another collab tuts on another object. I haven't decide as of yet. Seem no one was really interested in doing bread bowl? or I ll just wait and see for few more days before I can start off another one.
PureBlizz
07-11-2006, 06:53 PM
http://img343.imageshack.us/img343/5179/bowl6cd.jpgWell this is my little contribution... used about 2 min in rhino and 20 in photoshop:P
http://img513.imageshack.us/img513/7527/2222222227dg.jpg
ohh... and sorry for the ressulution... I know its terrible and rather ugly.... hehe
dont have time to do anything about it though... sorry
EquiNOX
07-11-2006, 10:09 PM
Great tuts Pureblizz, don't worry about the resoultion, the model looks great. I find its relatively easy to use rail revolve than the boolean (More faster). Thanks for sharing :)
cheasie
07-13-2006, 07:16 AM
nice work pureblizz!
PureBlizz
07-13-2006, 03:34 PM
thanks guys... =)
so we covered the "boolean" way of doing it..., the revolve method and the rail revolve method... then there are ofcourse the totaly hopeless sweep methods, but who whould use them... can anyone come up with any other good way of constructing this shape??
I whould normaly use the rail-revolve method, beacause its waterproof and easy to make nice edges fast.... but I cant come up with any more....
EquiNOX
07-13-2006, 06:16 PM
Sweep2Rail or Sweep1Rail. I don't know how that can make it possible because once the curve of bowl sweep through the oval rails it wouldn't be "Waterproof" like you said. There would be a gap in the middle section of bowl.
I can't really come up with idea of using sweeps on a bowl because I basically use sweep for straight surface not closed surface.
PureBlizz
07-16-2006, 06:32 AM
Well... we where only trying to come up with diffrent ways of making the model, and look at diffrent pros and cons with the diffrent tecks... noone said, that you cant cap a hole in the bottom if you use a sweep....
We can look at diffrent combination of commands as well... its just that the bowl is a awfully simple thing to model in the first place....
Kanga
08-30-2006, 02:29 PM
Great stuff guys!
Keep it rollin!
tilite
08-31-2006, 03:34 AM
Chris raises a good point :)
I have to apologise my computer died an I went away for a few weeks and this idea kind of died for me.
I was thinking we could work on an ipod/iriver and speaker dock possible like on of these below.
http://img182.imageshack.us/img182/6127/11kp7.jpg (http://imageshack.us)http://img291.imageshack.us/img291/575/alim11260260ij8.jpg (http://imageshack.us/)http://img246.imageshack.us/img246/47/ecjblonstageiiki6.jpg (http://imageshack.us/)http://img237.imageshack.us/img237/3756/5440236356856557dv8.jpg (http://imageshack.us/)
http://img179.imageshack.us/img179/9588/6214a38474cc1831f795de11575a88d1hn7.jpg (http://imageshack.us)
A few fillets a few lofts... simple geometry... sleek simple attractive design... could be rather appealling.
What do you think??
cheasie
08-31-2006, 05:25 AM
that sounds good.
*i noticed something totaly off-topic, tilite's post count is 911 :p
EquiNOX
08-31-2006, 05:33 AM
Great...:applause: So what are we waiting for? Let Get started :D
cheasie
08-31-2006, 06:06 AM
never mind*
PureBlizz
08-31-2006, 03:39 PM
Hi again guys! This sounds like greate fun =)
Thanks tilite, for bringing it up. Ill join in as well, Ill take some time tomorrow or in the weekend =)
tilite
09-01-2006, 04:35 AM
I was thinking we should work on the 30g iPod
I'm looking for acurate working drawings now but you can all check out the specs in the meantime.
http://www.apple.com/ipod/specs.html
The reason I choose the 30gb is its slightly sexier than the 60gb version being a little thinner. That particular size of iPod is the most versatile it seems for the docking sound systems. Any other suggestions??
tilite
09-01-2006, 04:44 AM
So I think if we follow these plans we will be fine!!
http://img420.imageshack.us/img420/3480/plansqt7.jpg (http://imageshack.us)
A couple other dockable sound systems - which one do you want to work with? [including the previously posted ones here (http://forums.cgsociety.org/showpost.php?p=3822627&postcount=72)]
http://img420.imageshack.us/img420/6324/sp0001awrk3.jpg (http://imageshack.us)http://img375.imageshack.us/img375/7169/sp0003bgnn3.jpg (http://imageshack.us)
The money shot reference image :P lol [contains some acurate details]
http://img340.imageshack.us/img340/6092/specstop20051013ba0.jpg (http://imageshack.us)
additional working drawings
http://img340.imageshack.us/img340/6236/ibipoddimensionsae9.gif (http://imageshack.us)
http://img389.imageshack.us/img389/5985/ipoddimfv9.jpg (http://imageshack.us)
http://img389.imageshack.us/img389/5163/ipoddim2tg2.jpg (http://imageshack.us)
[edt] I just noticed these last 2 images are the dimension drawings for the covers on the player. Besides the fact they are shit drawings I might just leave them up incase we can use them.
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