View Full Version : Node or MaxObject
djlane 06-08-2006, 02:23 PM Hello,
I think I may have to store some refrences/pointers in a custom attribute def about some objects in my rig, after a look in the docs I noticed it mentions "node" and "maxobject" parameter types. I assume I need Node, but can anybody tell me what the "maxobject" parameter type is for and how it is used?
Cheers
Dan
|
|
Drop by my site and have a look at the tutorial I have set up on using weak references instead of nodes. This will use the maxObject type.
djlane
06-08-2006, 11:53 PM
Thanks, I will take a look.
Cheers
Dan
djlane
06-09-2006, 12:41 AM
Hi Paul,
I dissected the example and tried an experiment which was to add another button to your script which would move the object currently selected in the list.
---------------------------
on btn_move pressed do
(
num=nodesListLb.selection
if num>0 then
(
nodeArray = for n in refNodes collect n.node
move nodeArray[num] [34,88,99]
)
)
------------------------------------
Is this the best way to go about accessing and manipulating the objects stored in the refNodes.
Thanks
Dan
Ya that looks like it should work. Or you could just loop through the array of refNodes and set the position with something like refNodeArray[x].node.pos=[0,0,0].
djlane
06-09-2006, 10:20 AM
Thanks for the help.
Dan
CGTalk Moderation
06-09-2006, 10:20 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.