Narratorway
06-08-2006, 01:23 AM
This isn't the first time it's happened, but I've never had the sense to ask about it till now. Okay, here we go:
I've been modeling a few characters now and mostly I use polygons, except for hair, which I usually attack with NURBS. Such is the case now, but a problems come up that happens everytime I work with NURBS. For some reason or another, I'll end up with meshes where the UVs are pointing perpendicular to where I need them, meaning that when I apply a hair texture, the strands will show side to side, when I want them up and down. I know how to fix this on polygons, just open the uv texture editor, but how do I rotate UV coords for NURBS
I've been modeling a few characters now and mostly I use polygons, except for hair, which I usually attack with NURBS. Such is the case now, but a problems come up that happens everytime I work with NURBS. For some reason or another, I'll end up with meshes where the UVs are pointing perpendicular to where I need them, meaning that when I apply a hair texture, the strands will show side to side, when I want them up and down. I know how to fix this on polygons, just open the uv texture editor, but how do I rotate UV coords for NURBS
