diakonas
01-11-2003, 08:48 PM
Hi all,
I would like to buy some book and dont spend many for bad one. Some tip or recommendation?
Here is my first choice:
1) The Animators Survival Kit
(I read only the best about this book)
2) Inspired 3D character animation
(there are lots of I can download from author web)
->some next tips? Any other book I missed? Or one of this books is good enogh and I have not to have both of them?
------------
There are seems to be good books/DVD on AW web. (Im Maya user)
1) Book: Learning Maya -- Character rigging and animation
2) DVD: Maya techniques -- Integrating creature animation rig within a production pipeline
3) Maya techniques -- Fast animation rig
**** What I would like to learn: *****
-- "Profi" character rig setup with absolute and right control over whole character:
(Shoulder setup, Arm IK/Fk, Foot IK/Fk + Reverse Foot Lock, Back setup, Joint orientation, ...)
And animate, of course. Right weight, timing, ...
So, what is your recommendations? Which of them I MUST have and which of them I can miss. I have not much many so I would like invest into serious and good book and dont waste for bad or unnecessary ones.
Thanks, aLES
(Sorry for my bad english)
I would like to buy some book and dont spend many for bad one. Some tip or recommendation?
Here is my first choice:
1) The Animators Survival Kit
(I read only the best about this book)
2) Inspired 3D character animation
(there are lots of I can download from author web)
->some next tips? Any other book I missed? Or one of this books is good enogh and I have not to have both of them?
------------
There are seems to be good books/DVD on AW web. (Im Maya user)
1) Book: Learning Maya -- Character rigging and animation
2) DVD: Maya techniques -- Integrating creature animation rig within a production pipeline
3) Maya techniques -- Fast animation rig
**** What I would like to learn: *****
-- "Profi" character rig setup with absolute and right control over whole character:
(Shoulder setup, Arm IK/Fk, Foot IK/Fk + Reverse Foot Lock, Back setup, Joint orientation, ...)
And animate, of course. Right weight, timing, ...
So, what is your recommendations? Which of them I MUST have and which of them I can miss. I have not much many so I would like invest into serious and good book and dont waste for bad or unnecessary ones.
Thanks, aLES
(Sorry for my bad english)
