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View Full Version : Maxwell Render 1.0 Demo


xeav
06-07-2006, 08:06 PM
Maxwell Render 1.0 Demo version is available for Windows and Macintosh

[link 1] IT (http://www.maxwellrender.it/index.php?option=com_content&task=view&id=72&Itemid=79)
[link 2] PL (http://www.pccpolska.pl/index.php?id=121)
[link3] DE (http://www.maxwellrender.de/)
[link4] EN (http://commerce.vismasters.com/down...ew/type/?dtid=1)

all versions are english

direct download
maxwellrender (http://www.pccpolska.pl/oferta/pliki/mxl/maxwell_demo.zip)

plugins
- Autodesk 3ds max/VIZ (http://www.pccpolska.pl/oferta/pliki/mxl/3dstudiomax.zip)
- Autodesk Maya 6.5 (http://www.pccpolska.pl/oferta/pliki/mxl/mayall%206.5.zip)
- Autodesk Maya 7 (http://www.pccpolska.pl/oferta/pliki/mxl/mayall%207.zip)
- Lightwave 8.x (http://www.pccpolska.pl/oferta/pliki/mxl/lightwave.zip)
- Cinema 4D 8.5 (http://www.pccpolska.pl/oferta/pliki/mxl/cinema4d.zip)
- Rhino 3 (http://www.pccpolska.pl/oferta/pliki/mxl/rhinoll_1.0.0.zip)
- Solidworks 2006 (http://www.pccpolska.pl/oferta/pliki/mxl/solidworks.zip)
- Form Z 5.5 Windows (http://www.pccpolska.pl/oferta/pliki/mxl/formz.zip)
- From Z 5.5 Mac (http://www.pccpolska.pl/oferta/pliki/mxl/formz.sit)
- Sketchup Windows (http://www.pccpolska.pl/oferta/pliki/mxl/su_win.zip)
- Sketchup Mac (http://www.pccpolska.pl/oferta/pliki/mxl/su_osx.zip)
- Archicad 9 (http://www.pccpolska.pl/oferta/pliki/mxl/archicad9_maxwell.zip)


http://img247.imageshack.us/img247/6359/gr8qg.jpg

http://img469.imageshack.us/img469/8732/maxwelllogo8ti.jpg

havokzprodigy
06-07-2006, 09:18 PM
Sounds great I been wanting to try this.

I'm having trouble finding the download link.
Is there a more direct link perhaps in english?

yog
06-07-2006, 09:44 PM
Sounds great I been wanting to try this.

I'm having trouble finding the download link.
Is there a more direct link perhaps in english?It looks as though you have to request a demo copy from your local reseller.
LINK (http://www.maxwellrender.com/)

I still don't know why in this day and age why some companies are opposed to electronic demo downloads, especially when they usually deliver the purchased copy electronically.

Personally I think the whole demo situation is very much a double edged sword for Next Limit.

scrimski
06-07-2006, 09:46 PM
Here is a link to a german version

http://www.maxwellrender.de/

havokzprodigy
06-07-2006, 09:47 PM
It looks as though you have to request a demo copy from your local reseller.
LINK (http://www.maxwellrender.com/)

I still don't know why in this day and age why some companies are opposed to electronic demo downloads, especially when they usually deliver the purchased copy electronically.

Personally I think the whole demo situation is very much a double edged sword for Next Limit.

Thanks I think I found it on the second link.
I clicked the red tu and downlaoded it I just hope it is in english.

yog
06-07-2006, 10:31 PM
Thanks I think I found it on the second link.
I clicked the red tu and downlaoded it I just hope it is in english.Cool. It just looks like the five English speaking sites (UK & US) haven't updated to show a demo is avalable yet then.

Szos
06-07-2006, 11:53 PM
Don't have a ton of time now, but if anyone wants to post up their initial reactions to MAXWELL, I am sure many people would be interested in reading them.

xeav
06-08-2006, 08:21 AM
i've updated 1st post. now should be easier to download :)

DoomGen
06-08-2006, 11:51 AM
Can someone point me to installation instructions for the maya plugin

Managed to find some instructions

http://www.max3d.pl/forum/archive/index.php/t-17253.html

CupOWonton
06-10-2006, 09:48 PM
So, did anyone here download the demo and try it out? What is your opinion of Lagwell, er Maxwell?

havokzprodigy
06-11-2006, 03:53 AM
Well that was just a matter of time:rolleyes:

Anyway it is available on the US website now.

http://commerce.vismasters.com/download/view/type/?dtid=1

poly-phobic
06-11-2006, 04:42 AM
no xsi support?:sad:

John Keates
06-11-2006, 11:18 AM
What is the limitation of the demo? Does it time out? I would like to know before I install it now.

xeav
06-11-2006, 11:49 AM
- watermark
- res limit 800x600
- no net render
- no support for rendering from mxstudio view
- no time limit

John Keates
06-11-2006, 11:53 AM
Hi xeav,

I installed and made a little test render. Just a man with no BG and a sun/sky -128406 triangles. Rendered pretty fast for this simple setup. It was automatically set up to render for 8 mins but it looked pretty good at aruond 6.

It is quite heavily jpgd but there was no descernable noise. I didn't fiddle with levels in ps because I thought it wuold be better if people could see exactly what the watermark was looking like.

I am going to try some more challanenging scenes now...

yog
06-11-2006, 12:01 PM
no xsi support?:sad:It was initially planned for the final release, the status page even listed it as being worked on for quite while. Then about a month before release Next Limit removed all reference to it. Despite several people asking for clarification, NL have so far refused to comment on whether it will be included later or not :shrug:

John Keates
06-11-2006, 01:51 PM
I just found out that you can't render regeons in the demo version.

Further test show what I was expecting, things quickly slow down as soon as you don't use a simple lambertian with even lighting. Aaah well. I wonder what the future will bring?

CupOWonton
06-11-2006, 06:40 PM
It was initially planned for the final release, the status page even listed it as being worked on for quite while. Then about a month before release Next Limit removed all reference to it. Despite several people asking for clarification, NL have so far refused to comment on whether it will be included later or not :shrug:

Personaly, Im not surprised, not by their actions anyway. Denial and unwanted changes is pretty much their area of expertise.

Szos
06-11-2006, 08:10 PM
Hi xeav,

I installed and made a little test render. Just a man with no BG and a sun/sky -128406 triangles. Rendered pretty fast for this simple setup. It was automatically set up to render for 8 mins but it looked pretty good at aruond 6.

It is quite heavily jpgd but there was no descernable noise. I didn't fiddle with levels in ps because I thought it wuold be better if people could see exactly what the watermark was looking like.

I am going to try some more challanenging scenes now...

Maybe it's just me, but a render like that shouldn't be taking 8 mins. 1/2 that would be more reasonable.

CupOWonton
06-11-2006, 09:34 PM
Youre right, because mental ray can complete that render within seconds.

John Keates
06-12-2006, 09:21 AM
Yes, Mental Ray could produce a similar render in about 40 seconds or so... but not the same. There is a fancy skylight in there and there are infinite bounces. In theory, the image is 100 accurate. For me, the nicest thing is actually the AA. I think it works differently to in other programs and looks more natural.

Anyway, I'm keeping an open mind that Maxwell can have its uses and comparing with just one render is silly... but yes, it is slow and they have their work cut out keeping it "un-biased" whilst speeding it up.

xeav
06-17-2006, 01:19 PM
now it's available also on evermotion.org :)

http://www.evermotion.org/index.php?unfold_exclusive=107&unfold=exclusive



http://www.evermotion.org/excluziv/maxwell/md02.jpg

CupOWonton
06-17-2006, 04:43 PM
Yes, Mental Ray could produce a similar render in about 40 seconds or so... but not the same. There is a fancy skylight in there and there are infinite bounces. In theory, the image is 100 accurate. For me, the nicest thing is actually the AA. I think it works differently to in other programs and looks more natural.

Anyway, I'm keeping an open mind that Maxwell can have its uses and comparing with just one render is silly... but yes, it is slow and they have their work cut out keeping it "un-biased" whilst speeding it up.

Sorry, I just have to correct a few things here.

MentalRay:
Could create a similar image without needing to wast time. The whole point of a bias render system is that its better and faster because there are things you just DONT need to spend render time on, its not going to be noticable.
Also, much less than 40 seconds, with the 'not special' skylight.

Maxwell:
Does not generate infinite bounces - In theory if you left it running forever, yeah, infinite bounces, But its all based around how much time you give it.
Doesnt have AA. Youre seeing a per pixel color fill method. Looks more natural, yes, but its also why Maxwell glass has horrible noise.

John Keates
06-19-2006, 01:37 PM
Sorry, I just have to correct a few things here.
Also, much less than 40 seconds, with the 'not special' skylight.


Doesn't that depend on the puter? Nobody here knows what I am running this on so the render time comparison isn't something that we can split hairs on.

I would expect mental ray on my computer to take around 40 seconds at least for that image.

I do understand the differences between biased and non biased and have read a lot but I can't say that I can right off Maxwell for all situations. I can understand a lot of people not seeing a use them though.

Anyway... not enough time for this kinda argument.

ThirdEye
06-19-2006, 01:48 PM
Maxwell and the other rendering engines are so different that they both have their uses. To each his own, comparing them is like comparing apples to oranges.

CaptainObvious
06-19-2006, 02:35 PM
Maxwell and the other rendering engines are so different that they both have their uses. To each his own, comparing them is like comparing apples to oranges.
Seconded. The point of Maxwell isn't primarily to be fast. The point is that it's accurate as hell. If you want the kind of accuracy* Maxwell offers in something like mental ray, you're actually looking at longer render times. Remove all direct lights and replace them with luminous polygons, turn up the number of indirect bounces to something absurd (maybe 7-8) and the number of ray recursions to an even higher value, and see how long it takes to render with brute force path tracing in mental ray... Yes, you can use irradiance caching to speed things up significantly, but you DO lose accuracy.

*I don't mean "it looks good enough" accuracy; I mean "hey, that thing's physically accurate" accuracy.

This said, i'm sticking to 201 and Kray...

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