BAROBA
03-12-2002, 12:36 AM
Hey guys
I mod(el) for a game
The makers made their models in MAX.
I work in Lightwave.
And I have a problem :)
I have tried several things to get it fixed.
1. Export via 3DS: Works fine for the model itself, althou they can't seem to weld points automaticly (????don't ask, I don't understand either.)
But the big problem is that my UVmaps are lost in the convertion.
Is it possible that MAX really can't read UVmaps in a 3DS file????
( Or does it depend on the version of MAX? My best geuss)
Is there another way to get those UVmaps in MAX?
2. Export via a plugin. The plugin is called LWO2MAX. In demomode. All they get is a green aircraft (??? green??? ) but no UVmaps.
Is there another way to get a file from LW to MAX?
All help is welcome :)
I mod(el) for a game
The makers made their models in MAX.
I work in Lightwave.
And I have a problem :)
I have tried several things to get it fixed.
1. Export via 3DS: Works fine for the model itself, althou they can't seem to weld points automaticly (????don't ask, I don't understand either.)
But the big problem is that my UVmaps are lost in the convertion.
Is it possible that MAX really can't read UVmaps in a 3DS file????
( Or does it depend on the version of MAX? My best geuss)
Is there another way to get those UVmaps in MAX?
2. Export via a plugin. The plugin is called LWO2MAX. In demomode. All they get is a green aircraft (??? green??? ) but no UVmaps.
Is there another way to get a file from LW to MAX?
All help is welcome :)
