Joscci
06-07-2006, 03:20 PM
Hello Messiah Users...
I was over at the Lightwave 3D forum where I had joined a discussion regarding IKBooster and such and while discussing it, the following question came to mind:
Is there a way to adjust rotational limits interactively via the viewports?
For example, in IKBooster, there's a way to set the rotational limits of a Bone by holding down the CONTROL key while you rotate the channel in question directly in the viewport, which in turn, sets the 'span' or rotational limit for that channel.
Is there a similar approach to doing something like that in messiah? I know you can enter numerical limits directly in the Block (duh!, lol), but I was wondering whether there's an interactive way of doing it as well.
Thanks in advance. :)
I was over at the Lightwave 3D forum where I had joined a discussion regarding IKBooster and such and while discussing it, the following question came to mind:
Is there a way to adjust rotational limits interactively via the viewports?
For example, in IKBooster, there's a way to set the rotational limits of a Bone by holding down the CONTROL key while you rotate the channel in question directly in the viewport, which in turn, sets the 'span' or rotational limit for that channel.
Is there a similar approach to doing something like that in messiah? I know you can enter numerical limits directly in the Block (duh!, lol), but I was wondering whether there's an interactive way of doing it as well.
Thanks in advance. :)
