tal flint
06-07-2006, 11:32 AM
Hi
i have a low poly terrain that i'm using displacement maps on to add detail.
is there a way to see an approximation of it in opengl without rendering ?
hight field won't do because the trrain isn't flat and converting it to polygons everytime is working but not intuitive.
what i'm looking for is a way for me to play around with the displacement values and seeing it on screen.
thanks
tal
i have a low poly terrain that i'm using displacement maps on to add detail.
is there a way to see an approximation of it in opengl without rendering ?
hight field won't do because the trrain isn't flat and converting it to polygons everytime is working but not intuitive.
what i'm looking for is a way for me to play around with the displacement values and seeing it on screen.
thanks
tal
