View Full Version : critwues for photoreal
www.electricdays.co.uk/balls5.jpg (http://www.electricdays.co.uk/balls5.jpg)
right i can tell theres somthing wrong with this but cant put my finger on it. all help would be good... and for the record its fake GI :)
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please read topic as critiques :D:D:D
thanks :)
BrainFaucet
03-11-2002, 11:30 PM
looks nice, just a couple suggestions:
The dirt on the spheres looks just a little bit too opaque in my opinion.
Also the reflections on the balls in the back look like they are just a little far to the left. The lens of the camera should be in the exact center of the sphere.
hope this helps.
stephen2002
03-11-2002, 11:34 PM
I think that the DOF effect is too strong. It gets all blurry to fast in the distance.
I have nevers see a real picture with that tight of a focal range.
Sangotten
03-11-2002, 11:38 PM
Maybe the reflect map should need more raytrcing if possinble and just BrainFaucet said: make sure the lens of the camera is paralel with the camera of your scene...
kandyman
03-11-2002, 11:46 PM
nice photo, a bit boring maybe! :)
if the reflection is anymore it will look unrealistically reflective. i have now made the camera line up with the image.. it is ment to be tken from an angle not straight on. my friend tookt he photo like this so it would look 'right' in the reflection'. also opened up the depth of field from 0.07 to 0.17 and it has made it look much more realistic.
thanks for the adivse. new and improved pic will be coming up soon. give me a min or 2 to render :)
right finished :)
i fear i may have oppened the DOF up a wee bt tooomuch. and darkening the metal to make it more realistic has also dulled out the reflection somewhat? do you thik this is better?
camera is aligned to lens now.
http://www.electricdays.co.uk/balls6.jpg
what do you think??
i have never been a fan of photoreal i am normally a styalized guy who is very fond of the cell shader but it has been known for peopel to say i dont do it cos i cant so i made this to see if theywere right :)
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