View Full Version : rendering particles
azloha 06-06-2006, 08:52 PM why, very often i cant see anything in the render view. not the hardware render.
i assigned a rgbPP, using sprite. and also giving a ramp for the rgbPP. however, i cant see anything. teh default of the ramp for the rgbPP is sort of green and red. u wont miss.
in the emitter tab, there is a option, "texture emission attributes". i had played with it for a while, no outcome.
which particle type could be rendered in hardware render and which could be done in render view? how to texture paritcles in render view?
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AtrusDni
06-06-2006, 10:18 PM
blobies render in render view and cloud renders in render view - by render view i mean Maya Software or Mental Ray. All the rest have to be done in hardware render (sprites, streaks, etc) as far as i know.
Bonedaddy
06-06-2006, 11:59 PM
To get the particle attributes to show up in software renders, you need to make a particle cloud shader and plug in a particleSamplerInfo node's output into all relevant attributes -- e.g. Out Color to the shader's Color and Life Color; Out Transparency to the shader's Transparency and Life Transparency, etc. The Hypergraph will set up the most commonly used connections pretty easily.
hominid
06-07-2006, 12:05 AM
Hi Bonedaddy,
Could you elaborate on setting up that particle shader? Perhaps show a hypergraph screenshot showing the connections used. That would be very helpful.
Cheers,
Pete
vancliff
07-02-2006, 07:53 PM
If you dont have the proper hardware (ie. video card) on your computer you will hardly see any hardware render particle out of maya.
You need to have a quadro or any workstation class video card for it. It wont work with the geforce series.
dEnbom
12-26-2006, 04:10 PM
Vancliff, that is not correct.
Outputting particles in hardware is a simple task that basically any graphics-card will manage since most consumer cards are game-oriented (hardware). I've used a wide range of cards for this from geforce 4 to radeon 9800 to radeon 1600mobile to geforce 7600 and also quadro 1400 and some fireGL card.
Here the case was outputting particles in OTHER renderers, I just wanted to clarify in case anybody else missed that aswell.
Azloha! If you want to output the "regular" particle render types, why not have a look at renderman for maya! It can output all particle types and shade them and render them incredibly fast with motion blur and dof etc. You could even displace the surface of hw particles such as spheres.
kungfuelmosan
12-28-2006, 09:41 AM
ive found it pretty simple and straight forward to just instance a little cube or sphere etc to the particles if you have sufficient hardware power and not too many particles - or bonedaddys idea is also a good one! :)
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