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mindrot
06-06-2006, 07:41 PM
http://features.cgsociety.org/gallerycrits/30914/30914_1149622859_medium.jpg (http://features.cgsociety.org/gallerycrits/30914/30914_1149622859_large.jpg)

Title: Hitchhiker Girl (Game Art)
Name: Gary Newman
Country: United Kingdom
Software: 3ds max, Photoshop, ZBrush

…My first normal mapped model. I admit she’s nothing too exciting to look at. No gapping wounds, or exposed breasts.

I’ve had a bit of a love hate relationship with this model. I started this model around June last year I think, as a learning process for normal mapping. I finished her a few months later (yes it was a bit of a slow project for me. Time is an issue sometimes). Since then she has been floating around on my pc wanting to be finished.

A bit earlier this year I though that I had better do something with her so that she doesn’t go to waste, so I prepared her to be posted on my site and here on CGTalk. At the time she was just a figure on her own, so, I decided to give her a prop, to take her a bit further. First off it was a pistol, an HK USP to be precise. I was also building a bit more of an intricate base for her, but of course I got bored modelling the gun and the base was kind of distracting from the actual character. So, as things go, I scrapped them both and built the base you see here (it could be refined further), but she was still a bit lonely, so I first gave her a Katana sword, but I though that was a bit of a cop out, and a bit abvious, as it didn’t really add to the character’s personality… so I gave her a pipe (?), I guess for bashing people or zombies over the head, but that was also a bit of an after thought (though perhaps better than the aforementioned sword).

Anyway, I decided to settle on a bag, which I felt was more appropriate as it added something a bit extra to her but didn’t take away from her personality.

Well here she is finally *sighs*. I was taking a bit of a break after starting at Eurocom (I actually made a feeble attempt at ZBrushing my zombie stripper (have a look at my website)).

Like I mentioned this has been a real labour. I’m not 100% happy with her (though I still think she turned out quite nicely), but if I had to continue nit-picking at her until I was happy, she’d never get done. Yes there are a few anatomy issues and yes some of the normal maps are a bit buggy and the rigging is, well…bad. But none the less she is probably my tidiest model yet... don't get me started on the lighting.

I’ve learnt some really useful techniques since finishing her, which I wish I had known when I started her. But I guess I’ll leave that for my next creation. But, at the same time I’ve learnt so much since starting her as well.

Okay on to the technical stuff: She is 7596 polys heavy (she could be optimised more), excluding the base. Multiple textures, the largest of which is is 1024x1024…. I’ll leave it at that.

Thanks to everyone who followed my thread in the WIP Game Art section http://forums.cgsociety.org/showthread.php?t=356859

~M~

deleted
06-07-2006, 01:42 AM
I think she looks fantastic other than her face is a little weird looking. But other than that, proportions are good aswell as the mapping/shaders. Good work man!

B3AND1P
06-07-2006, 03:16 AM
Very well done! I think you did an amazing job altho I think her breasts are a little far apart, but thats just an opinion. Keep up the good work!

ap3pilot
06-07-2006, 03:24 AM
WOw this is absolutely fantastic, just the face is a little off, but other than that BRAVO :applause::bounce: :love:

walee
06-07-2006, 06:35 AM
The normal maps are really doing the trick. You realy did a good job on this model since you tricked me into thinking it was a high rez model :p. Well now you surely gotta post more stuff like that. and not wait a year to do it ;).

Pikmin
06-07-2006, 12:12 PM
Wow, one chance you tell us it was game model, because I didnt notice! Really great job on it!

Jakyll
06-07-2006, 12:16 PM
Very cool! But a little more schnick and a bit more schnack...and it is perfect!

SHEPEIRO
06-07-2006, 01:00 PM
like this alot, why, because the face aint perfect, its not that its wrong its just not cliche perfect like soo many other creations, she looks like a normal person.

great model

eMPeck
06-07-2006, 01:05 PM
Great looking, natural character. Very good texturing, as always.

Well done.

mindrot
06-07-2006, 04:03 PM
Thanks for the comments. Much appreciated :)

Thought I'd post the wires as well from my WIP.

http://www.unearthedart.com/images/portfolio/3d/2006/hitcher_wires.jpg

mindrot
06-07-2006, 04:05 PM
Here's a profile shot as well.

http://www.unearthedart.com/images/portfolio/3d/2006/hitcher_profile.jpg

dnorth
06-07-2006, 04:24 PM
I think this is a really well-executed model. Like you said, there are a few things you could nitpick, but it's well-modeled, very well-textured, and has nice clean normal maps. Plus for having a pretty simple design, the character has a lot of personality. I like it a lot!

reiv
06-07-2006, 07:30 PM
Hi, this is a really good job here but you should maybe rework on her face. I mean the body's really great so you expect to see a nice face.
Anyway keep it up!

dur23
06-07-2006, 08:36 PM
Incredible as always mr. rot.

mindrot
06-07-2006, 08:49 PM
dnorth: Thanks muchly :)

reiv: Thank you. As for the face, I'll make the next one I do prettier (I hope). I wasn't quite going for a typical femme fatal look though.

dur23: Cheers matey :D

~M~

mindrot
06-07-2006, 08:49 PM
ooops...double postage :blush:

~M~

marsyas
06-07-2006, 10:19 PM
Nice work! :) I still need to learn all this normal mapping stuff...

commander_cool
06-07-2006, 10:32 PM
I must say that I'm impressed. It's a simple design, but it does the trick. There's so much details... great use of normal maps here. Amazing job! :bowdown:

gpepper
06-08-2006, 12:36 PM
She looks great.
For a game character, she is really cool !
Great job with modeling, normal mapping and texturing ! Well done !

ekah
06-08-2006, 04:59 PM
…My first normal mapped model. I admit she’s nothing too exciting to look at. No gapping wounds, or exposed breasts.



LOL. Although your comment is funny, that's precisely why I like your model. I enjoyed reading your story on the process too. The normal mapping is more noticable from the profile, but only slightly. Very nice work.

mindrot
06-25-2006, 12:40 AM
Thanks for the comments folks... I'm busy with a new project at the moment and should be posting in the WIP section soon :wip:

~M~

hampux
07-03-2006, 10:34 PM
Love the jeans, nice detail!:thumbsup:

prashanthkumargn
03-02-2007, 09:56 AM
Very good texturing, as well as modeling

mindrot
03-10-2007, 12:06 PM
Thanks guys....

Some new work here: http://forums.cgsociety.org/showthread.php?f=39&t=467594

~M~

GenZ
04-19-2007, 02:20 PM
I personally love this model.The good thing about her is that she looks real and a normal person.I still cant wait to see your buffy model someday :P
Btw,i'll let you know that these pics are saved in my hd as a reference.I really love your works.

mindrot
04-19-2007, 05:30 PM
Cheers GenZ. Much appreciated :)

I'll hopefully get around to her, I've got quite a few things planned as well.

~M~

backstreet-boys
03-23-2008, 12:13 AM
awsome work

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