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Jersy
06-06-2006, 04:12 PM
Hi!

I want to camera project an image with alpha onto a polygonal object.

I built up a shading group starting with a file node connected to a the projection node which is connected to a shading map. The problem that occurs in rendering is there's no alpha applied to the texture.

The flow from file to projection is OutColor -> Image and from projection to shadingMap is OutColor -> ShadingMapColor and OutAlpha -> Transparency RGB. I don't know what to do, to get the alpha from the image cutting off the projected texture.
I appreciate every help of yours.

Greetz,


Jersy

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06-06-2006, 04:12 PM
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